Lost Boys Interactive is hiring! If you are searching for a remote-first home
to bring your art management skills, look no further.
As a UI Artist you will work closely with Art Direction on overall UI art
styles and creative direction. You will bring an understanding of designing
and building UX flows and principles and utilize those to create and implement
UI/UX look and feel. You'll develop art pitches and participate in giving and
receiving artistic feedback with the team on UI features, interfaces, and
iconography. You will collaborate across teams to meet milestone goals
Lost Boys Interactive is a member of the Gearbox Software and Embracer Group
family. We are a rapidly growing AAA game studio based in Madison Wisconsin,
with full remote work available from any state in the US. We provide top-tier
development for our partners as well as working on our own AAA game projects.
We have world-class projects, resources, and infrastructure, but our company's
success comes from the talented and passionate people who work together each
day to produce great games together.
Supportive, Collaborative, Safe, Accepting, Respectful, Kind, and Fun are a
few words that our employees use to describe their experience at Lost Boys
Interactive. Do these words describe the kind of studio you would like to call
home? Apply today to start your Lost Boys adventure!
Please note: You must reside in the US and have prior AAA experience to
qualify for this role. We are sorry, but Lost Boys Interactive does not
sponsor visas at this time.
Essential Job Responsibilities:
Work closely with Art Direction and team Leads to execute and iterate on
overall style and creative direction of screens, asset packages,
animations, and user experience of the product.
Design and greybox UX flows for features based on design specifications,
user feedback, and technical limitations. This should include the ability
to build clickthroughs for rapid testing and iteration.
Create visual concepts, and high-fidelity art mockups of screens,
features, and assets.
Breaks down high-fidelity mockups into game-ready assets that can then be
imported into the engine, with a solid understanding of modular and
efficient asset creation best practices
Design and develop art pitches for features, interfaces, splash art,
iconography, screens, flows, animations, etc.
Participate in both giving and receiving artistic feedback with the team
via face-to-face discussions, feedback threads in communication channels,
and in task ticket comment threads.
Distill feedback and discussions into actionable items and iterate on your
own work to reflect requested changes.
Translate and construct greybox screen flows and high fidelity finished
product in the project engine. This includes building screen layouts,
game-wide atomic elements such as buttons, list items, typography, etc.
In-engine work will be built to be forward thinking and accompanied by
writing robust documentation for handoff between departments.
Create and modify in-engine animations for screen transitions, content
states, calls-to-action, etc.
Demonstrate a deep understanding of the product's target genre, branding,
design, functionality, and technical requirements.
Interface and communicate with clients frequently in a professional and
Work closely with production and team leads to clearly understand personal
and team-wide deliverables and tasks specifications.
The above statements are intended only to describe the general nature of the
job and should not be construed as an all-inclusive list of position
Required Qualifications & Skills:
3+ years' experience in UI Design/Art in AAA games
A deep understanding of video game development and UI-related workflows
and pipelines in Unreal Engine. Bonus points for expertise in other
engines, but not required.
Knowledge in experience in Adobe Suite products. High level Photoshop
experience a must. Adobe Illustrator experience preferred but not
An understanding of designing and building UX flows based on design spec,
user/peer review, and technical requirements.
Experience with UX tools such as Figma or Adobe Xd
Sharable portfolio showcasing example greybox UX flows and click-throughs,
final UI art mockups, examples of in-engine implementation, asset sheets,
animations, and iconography, etc.
Candidates should have a hunger and desire to learn and grow their
existing skillsets. They should always strive to push themselves to
improve and help build up the teammates around them.
Knowledge of working with source control like Perforce, SmartSVN, Plastic,
Experience shipping titles using Unreal Engine (preferred), Unity,
and/or proprietary engines.
Engine work should include either doing yourself, or being familiar with the process of taking greybox flows and/or final art mockups and building them in engine.
Candidates should understand the workflow and communication needed between departments to bring the final product to life.
Candidates should be familiar with the process of breaking down hi-fi mockups into individual assets, properly preparing them for performant implementation, importing them into an engine, and how those assets are to be applied when building actual screens.
Effective and Efficient Communication
Candidates should be able to effectively give and receive feedback in a professional, ego-free manner.
Candidates should be able to effectively communicate between different discipline pods to properly work together to execute a given task, gain additional information to fully understand design specifications and technical limitations, get answers to clarifying questions, raise concerns, and make sure expectations and timelines are clear.
Candidates should be able to display cross-functional communication skills in verbal, written, and visual ways. Communication should be respectful, and well-articulated.
Candidates should be well-versed in the communication style needed to work effectively in a pure remote environment including familiarity with applications like Microsoft Teams and Slack.
Experience working with localization for various languages both in and out
of engine work.
Experience designing UI/UX for features that will run on both PC and
Additional Qualifications and Skills (Not Required)
Knowledge and Experience working with the Unreal Material editor and how
to utilize it within the UI space using UMG. Dynamic materials, material
instances, and material-based animations.
Experience with complex in-engine animations utilizing curve-based
Experience building animatics for screen transitions, fanfare moments, and
extravagant, complicated sequences.
Experience building UI-based effects and animations.
Experience with shaders, panners, and effects in the UI space
Experience with other Adobe software: Illustrator, After Effects, and
Experience with photo retouching and processing
Experience with web design art, HTML, and CSS