Technical Gameplay Designer
About ProbablyMonsters' Battle Barge Team
Our mission is to create boundless adventures that bring people together. We
believe shared experiences build connections and give us a sense of belonging.
By involving players in our development process, we build richer and more
vibrant worlds that become welcoming places for everyone to gather. We are
currently working on an unannounced, original AAA Co-op RPG and warmly welcome
those ready to take on new challenges and grow in a highly collaborative and
supportive team environment.
We are seeking a Technical Gameplay Designer for our Action-RPG. They will
be responsible for bringing AI Characters to life by crafting abilities and
behaviors that enhance our dynamic combat and encourage player build
exploration. You'll collaborate across multiple disciplines on multiple areas
of combat, including designing and implementing new AI abilities, arranging
enemy groupings, and tuning enemy numbers and spawns that add variety and
encourage replay. You'll playtest regularly to ensure the pacing and flow of
combat feels great and validate your findings with community feedback.
WHO YOU ARE:
You love playing games with fast paced, action oriented, combat.
You have had your hands on the levers and knobs needed to fine tune the
rhythm and timing of larger combat situations.
You enjoy games with build choices that give players a multitude of ways
to approach combat
You aren't afraid to delve into complex technical challenges or take on
You understand that great combat feel comes from playtesting and iteration
You evaluate your designs from the perspective of multiple different play
You know that the best designs are collaborative and actively seek out the
input and feedback of others
You are comfortable setting your own goals and objectives and working
WHAT YOU WILL DO:
Playtest regularly with an eye towards ensuring our combat has great
Identify opportunities for new enemy types or abilities that enhance the
Design and implement new abilities for enemy combatants
Create enemy spawn groups that provide exciting challenges and are fun to
Work with artists and engineers to develop new enemies, abilities, effects
and implement them in the game
Expand existing ability systems to provide new options and functionality
Help systems design and engineering iterate on the overall architecture
for enemy spawning, placement and grouping
Guide the team towards the best possible 3rd person combat experiences
derived from our loot game by being a combat expert and strong player
Experience designing and implementing AI Characters or Abilities for a
game with action-oriented combat
Minimum 2 years professional experience in a technical, AI, or Combat
Familiarity with at least one scripting or programming language
Experience with C++
Experience working on third person action games
ProbablyMonsters is a AAA independent video game company that aims to change
the way games are made. We unite a diverse roster of development teams in a
healthy, rewarding culture. We believe empowered creators build the most
engaging games and deliver the best player experiences.
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants
will receive consideration for employment without regard to race, color,
religion, sex, sexual orientation, gender identity, gender expression,
national origin, protected veteran status, or any other basis protected by
applicable law, and will not be discriminated against on the basis of
We provide a rich benefits package:
Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
401(k) with an annual contribution by the Company.
Paid holidays and vacation, bereavement leaves, and parental leave.
Eligibility to participate in these benefits may vary for part-time and
temporary full-time employees and interns with the Company.
This is a full-time, benefits-eligible, exempt (salaried) position.
The full salary range for this position is $95,000 - $137,800 per year.
The upper third of the salary range is typically reserved for existing
employees who demonstrate strong performance over time. When an offer is
made, many factors are considered, such as your unique experience and
skills, where you live, where the work will be performed, what similar
jobs pay, internal equity, and what you're looking for.
In addition to base pay, employees in this role may be eligible for
additional incentives, such as a sign-on bonus and short- and long-term
incentives. Incentive compensation is not guaranteed.