People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Bifrost, Victoria and Dagger
are projects we're growing in the self-publishing model. We also have one
project in the concept phase – Red; as well as two projects in VR technology –
Green Hell VR and Thunder - a new project based on one of the IPs from the
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
PCF Framework is a home of coding experts who ensure that the key areas
of the Unreal Engine used by PCF are being properly developed across different
games and platforms. The team also makes sure that we have less systems to
maintain while remaining competitive and is responsible for driving our
architecture and R&D initiatives forward.
Designing and prototyping generic, cross project gameplay systems.
Assimilating designs from different, internal projects and combining them
into one generic, extensible solution.
Integrating, verifying and fixing created solutions on game projects.
Iterating and improving upon previously designed features.
Cooperating with programmers on how features should be implemented and
defining what should be data driven and what shouldn't
Cooperating with the departments of animation, audio, GFX and programming,
to make sure introduced systems are meeting all requirements for game
Analyzing Blueprints and determining what could be improved, what moved to
code and what removed.
Acting as a first person of contact with all technical game design issues.
Determining when something can be managed in script and when it should be
handled in code by programmers team.
Creating detailed and easy to follow design documentation.
Proactively identifying workflow issues and offer solutions.
Attending playtests and be solution-oriented to the problem encountered.
Mentoring less experienced and non-technical designers.
3+ years of professional game design/scripting experience
Experienced shipped AAA title that used Unreal Engine.
Experience in working with Unreal Engine and Blueprints.
Understanding intricacies of game performance.
Experience in game design – both practice and theory (paper design and
Experience with visual scripting systems or other experience with
programming and scripting languages
Experience working with a variety of established game toolsets
Solid theoretical knowledge of game design practices
An in depth understanding of major elements of game design
Strong analytical and formal thinking, able to break problems down in
their key variables and identify the relations between them
Strong problem solving and trouble-shooting skills
Ability to process, understand and implement feedback
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Nice to have
Former programming experience
What we offer
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.