Company Description
Founded in 2012, Incuvo is a studio of over 80 individuals working from
Poland, Katowice. We have established our position worldwide in the VR games
area, developing such titles like Layers of Fear VR, Blair Witch VR and Green
Hell VR. With over 10 years of experience in making games and being engaged in
the VR technology since 2019, Incuvo is aiming to expand the genre even
further and become one of the key developers of the growing VR market
worldwide. We want to combine our expertise with the creativity and skills of
ambitious professionals to work on the new generation of VR titles. Our team
is currently working on Bulletstorm VR - an exciting VR version of the game
from People Can Fly studio's portfolio and on further expansion of Green Hell
VR.
The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a
global independent AAA games developer and a Warsaw Stock Exchange public
company. Founded in 2002, People Can Fly made its mark on the action-shooter
genre, developing titles such as Painkiller, Bulletstorm, Gears of War:
Judgment, and its most recent game, Outriders. PCF is one of the leading
Unreal Engine studios in the industry and operates in Poland, UK, US and
Canada.
Job Description
Create and support materials for existing material systems.
Develop final materials for characters, environment assets, effects, and
other technically complex elements.
Collaborate closely with the art team to enhance the quality of their work
with a strong artistic eye.
Identify problems, propose solutions, and optimize processes.
Utilize diagnostic and profiling tools such as RenderDoc or Razor GPU to
evaluate content performance, identify bottlenecks, and suggest
improvements.
Work with programmers to develop new features and workflows.
Engage in content creation, including mocking up features in external
programs, tweaking shader code, providing feedback to programmers, and
experimenting with features.
Fine-tune assets using modeling and texturing skills.
Maintain the production and software pipeline while meeting deadlines.
Perform bug fixing and contribute to the knowledge base by documenting R&D
case studies.
Qualifications
Minimum of 3+ years of game development experience.
Experience shipping titles, with mobile experience being a plus.
Proficiency in various aspects of game content creation.
Knowledge of Unity tools and best practices.
Solid understanding of standard game development pipelines and tools,
including mobile platforms.
Strong modeling and texturing skills.
Familiarity with software packages such as Maya, Max, Photoshop,
Zbrush/Mudbox, and Substance Designer.
Open-minded team player with a positive attitude.
Strong work ethic and self-motivation.
Passion for playing and creating video games.
Nice to have
Houdini knowledge
Max Scripting and HLSL or shader programming experience
Scripting and plug-in writing skills with Maya, Max, Python, or C++
Strong verbal and written communication skills in English
Additional Information
A competitive salary and stable employment
Private health care
Multisport card
English language lessons
Well located office in Katowice
Flexible working hours
Influence on project realization
Experience gathered while working with world leaders of the industry
Training and integration events
Work with the use of the latest VR technology
An informal atmosphere, no dress code, no unwanted formalities