Technical Artist - Unity

People Can Fly
October 05, 2023
Offerd Salary:Negotiation
Working address:N/A
Contract Type:Other
Working Time:Negotigation
Working type:N/A
Ref info:N/A
Company Description

Founded in 2012, Incuvo is a studio of over 80 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. Our team is currently working on Bulletstorm VR - an exciting VR version of the game from People Can Fly studio's portfolio and on further expansion of Green Hell VR.

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

Job Description
  • Create and support materials for existing material systems.
  • Develop final materials for characters, environment assets, effects, and other technically complex elements.
  • Collaborate closely with the art team to enhance the quality of their work with a strong artistic eye.
  • Identify problems, propose solutions, and optimize processes.
  • Utilize diagnostic and profiling tools such as RenderDoc or Razor GPU to evaluate content performance, identify bottlenecks, and suggest improvements.
  • Work with programmers to develop new features and workflows.
  • Engage in content creation, including mocking up features in external programs, tweaking shader code, providing feedback to programmers, and experimenting with features.
  • Fine-tune assets using modeling and texturing skills.
  • Maintain the production and software pipeline while meeting deadlines.
  • Perform bug fixing and contribute to the knowledge base by documenting R&D case studies.
  • Qualifications
  • Minimum of 3+ years of game development experience.
  • Experience shipping titles, with mobile experience being a plus.
  • Proficiency in various aspects of game content creation.
  • Knowledge of Unity tools and best practices.
  • Solid understanding of standard game development pipelines and tools, including mobile platforms.
  • Strong modeling and texturing skills.
  • Familiarity with software packages such as Maya, Max, Photoshop, Zbrush/Mudbox, and Substance Designer.
  • Open-minded team player with a positive attitude.
  • Strong work ethic and self-motivation.
  • Passion for playing and creating video games.
  • Nice to have

  • Houdini knowledge
  • Max Scripting and HLSL or shader programming experience
  • Scripting and plug-in writing skills with Maya, Max, Python, or C++
  • Strong verbal and written communication skills in English
  • Additional Information
  • A competitive salary and stable employment
  • Private health care
  • Multisport card
  • English language lessons
  • Well located office in Katowice
  • Flexible working hours
  • Influence on project realization
  • Experience gathered while working with world leaders of the industry
  • Training and integration events
  • Work with the use of the latest VR technology
  • An informal atmosphere, no dress code, no unwanted formalities
  • From this employer

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