Technical Art Director

Gunzilla Games
May 27, 2023
Offerd Salary:Negotiation
Working address:N/A
Contract Type:Other
Working Time:Negotigation
Working type:N/A
Ref info:N/A

Gunzilla Games is seeking a Technical Art Director who will be responsible for research, technical aesthetic fidelity, innovation, and providing coordination and leadership to our Technical Artists, FX Artists, Engineers, and Data Analysts.

In addition to defining best practices and competitive awareness, our Technical Art Director is expected to understand emerging trends and technologies in video game content and make strategic recommendations as to how they may benefit and/or impact the studio or a project; establishing and maintaining the functional vision.


As a Technical Art Director, you will:

  • Ensure that the art direction of the game is technically carried out and establish an efficient production plan for execution
  • Drive & pioneer state of the art visuals and procedural systems that complement the game design
  • Ensure visual quality throughout the game
  • Collaborate with senior leadership to ensure alignment of tech art plans and project design requirements
  • Contribute to the long-term vision for technical art and graphics at the studio
  • Work closely with the Engineering, Technical Art, FX, and Art teams
  • Cooperate with programmers to improve the graphics engine
  • Act as a bridge between the art and programming teams
  • Define, review, test, and integrate new tools to enable the Art department. to create stunning art
  • Develop, regularly communicate, and document technical art standards, technical constraints, best practices, and techniques
  • Follow current trends in computer graphics (e.g., SIGGRAPH)
  • Mentor, guide, and lead Tech & FX Artists providing examples and arranging training as necessary
  • Actively partner with studio leadership in recruiting and career development efforts
  • 5+ years of experience in the video game industry
  • Experience in leading teams of artists
  • Knowledge of and experience with one or more of the following artistic disciplines: Environment Art, Visual Effects, Surface Art
  • Knowledge of industry-relevant 2D and 3D art software
  • Experience in programming and/or relevant scripting
  • Understanding of cutting-edge process, tools, and industry techniques
  • Experience in the technical and behind-the-scene operation in 3D graphics engines and their process
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