SUMMARY
Gunzilla Games is seeking a talented and experienced Senior Weapon Artist to
create standout weapon assets for our AAA title. This position will require
working closely with Designers, Riggers, Animators, and other Artists to
create convincing, visually striking weapon assets for our title.
RESPONSIBILITIES
As a Senior Weapon Artist, you will:
Author high-resolution game assets of machinery, weapons, and hero props
with minimal supervision
Demonstrate both the very technical chops of authoring the hard-surface
assets and the more artistic abilities of good design and aesthetic
choices
Ensure consistency and quality of your work and be able to match that to
the rest of the game
Receive feedback and modify work based on art direction
Collaborate with the Art Director and Concept Artists to create assets of
the highest quality
Cooperate with the Art Director and the broader team in different
technical/aesthetic problem-solving efforts
REQUIREMENTS
5+ years of experience making models for games; a portfolio of your work
High attention to detail and ability to faithfully translate concepts and
ideas
Experience with creating PBR materials
Functional knowledge of articulation and mechanical aptitude
Proficiency in Substance Painter, Maya, ZBrush. Fusion 360, Mol, etc. will
be a plus
Good communication and interpersonal skills and willingness to help
everyone excel
Strong understanding of form and silhouette
Solid understanding of current high-end, real-time hard-surface creation
Ability to work iteratively and dynamically in workflows that allow for
changes
Passion and ability to work as a positive, collaborative, enthusiastic,
ambitious, and contributing team member with a real desire to work with
the team to find solutions