People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix –
the publisher of our recent AAA title, Outriders. The game development
involves primarily our Europe based teams.
Following the established vision of the game's story and gameplay in
process of VFX creation
Creating ambient environment effects that enhance mood, tell a story, and
make the world feel alive
Working with the designers to create effects for scripted events and story
Creating gameplay effects that make the world feel exciting, and that
gives the player necessary gameplay feedback
Working with the lighting department to create an atmosphere, a sense of
depth in the scene, and to reinforce the color palette
Creating high-fidelity effects for cinematics and marketing material
Innovating new techniques for next-gen hardware, and work with the
engineers to expand the VFX toolset
Analyzing the scene for performance issues, and ensure all effects are
built in the most efficient way possible
Using every tool at your disposal to create effects for the game
(traditional particles, pixel shaders and vertex shaders for animated
materials, baked physics simulations, stock animation, etc.)
Looking for feedback and direction after self-investigation
3+ years of professional experience as a VFX artist in game development
A critical eye and a good feeling for the timing, animation, and motion of
real-world objects and visual effects
Solid understanding of color theory and how color affects mood & focal
Experience with a variety of techniques and tools for creating VFX
animation (standard particle systems, fluid sims, physics sims, etc.)
Able to take direction and implement feedback
Experience with UE tools for VFX creation (of any other similar
Experience in creating pixel and vertex shaders
Good understanding of the constraints of real-time VFX
Ability to create all source art needed for VFX (textures, geometry,
flipbooks, normal maps, vector field textures, etc.)
Desire and knowledge of how to push our effects and editing tools further
Ability to think outside the box to come up with more efficient techniques
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making video games
Nice to have
HLSL shader creation experience
Texturing, modeling, skinning, animation, or lighting experience
What we offer
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.