Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Bifrost, Victoria and Dagger
are projects we're growing in the self-publishing model. We also have one
project in the concept phase – Red; as well as two projects in VR technology –
Green Hell VR and Thunder - a new project based on one of the IPs from the
Group's portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix –
the publisher of our recent AAA title, Outriders. The game development
involves primarily our Europe based teams.
Job Description
Collaborate with designers, artists and programmers to work on cutting-
edge features, improving player experience
Work closely with UI artists, UX designers and UI programmers, prototyping
UI solutions and polishing them to AAA level
Write clean, efficient, and maintainable code
Test, debug, profile and optimize implementations
Actively attend code reviews
Create technical designs for new UI systems, implement them and iterate on
existing ones
Qualifications
6+ years of C++ programming experience working in the game industry or
related field
At least 1 shipped AAA game title
Experience with developing and testing UI and UX features across multiple
platforms
Knowledge of rendering, threading, networking and other systems impacting
quality and performance
A keen sense of what is essential for delivering a fun and intuitive
gaming experience
Excellent skills in C++
Good understanding of UMG
Well-versed in optimization techniques
Strong debugging and profiling skills
Ability to write reliable, readable, maintainable and efficient code
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic, self-motivated and strong self-management skills
Proficiency with Atlassian software (JIRA, Confluence)
Proficiency with Swarm and Perforce
Passionate about playing and making video games
Nice to have
Experience working on consoles such as PS5 and Xbox Series X
Knowledge of design principles of UI/UX
Knowledge of accessibility guidelines for UX Design
BSc (or higher) in Computer Science or similar discipline (Physics,
Math, EE, etc.)
Experience working on multiplayer games
Additional Information
What we offer:
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.