People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Bifrost is a yet unannounced AAA action-adventure game developed
by our North American team supported by PCF's European studios.
Collaborate with artists, designers and gameplay developers to work on
cutting-edge features, improving player experience.
Work closely with other UI developers and game designers to organize
effective prototyping process.
Polish UI prototypes to AAA level with attention to detail, especially
with compliance, accessibility and layout.
Write clean, efficient, and maintainable code.
Test, debug, profile and optimize implementations.
Create design documentation according to Team Standards.
Actively attend to code review.
Design and implement new UI systems, and iterate on existing ones.
At least 6 years C++ programming experience
Knowledge and experience of Unreal Engine 4
Must have 6 years experience with developing and testing UI features
across multiple platforms
Knowledge of rendering, threading, networking and other systems impacting
quality and performance
Understanding of UMG optimization techniques
Strong debugging and profiling skills
Ability to write solid, reliable, efficient code
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making video games
Nice to have
Knowledge of design relating to user-interface and ergonomics
Shipped AAA title experience
JIRA, Swarm and Perforce Knowledge
BS (or higher) in Computer Science or similar discipline (Physics,
Math, EE, etc.)
What we offer:
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for
PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Access to Worksmile - cafeteria program.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.