ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer
and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first
blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in
three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and
London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll.
Gunzilla is built on the desire to innovate and push the limits of the games
industry.
Gunzilla's formidable team of talent comes from a variety of industry-leading
studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well
as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief
Visionary Officer, and the author of the Altered Carbon series, which has been
adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like
Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis),
Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed
franchise, Populous 2, Powermonger, Space Hulk), Dmitriy Markov, Technical
Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut
the Rope, Metro Exodus, HBO's Chernobyl series), Petr Cherkes, Design
Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic),
Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas
Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and
Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
Players First & Foremost. We aim to create titles that players love and
get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-
motivated individuals empowered to work at their best in a supportive
environment; when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we
do, ensuring we produce next-generation experiences of the highest
calibre.
Make Bold Moves & Innovate. We strive to make bold moves and push
technology to its limits; there are no wrong steps if the outcome
redefines the boundaries.
Open & Honest. We believe in building trust through transparency and
honest communication. We're proud of who we are, what we stand for, and
what we're building.
ABOUT THE JOB
Gunzilla Games is seeking a Senior UI Artist to work within our UI/UX team to
create and maintain high-quality UI assets for OTG (Off The Grid), an all-
new AAA Battle Royale 2.0 third-person shooter, due for release on
PlayStation®5, Xbox® Series XS and PC. The Senior UI Artist is responsible
for visual and interaction design that adheres to a cohesive style guide and
maintains consistency throughout visual elements and behaviours.
RESPONSIBILITIES
As a Senior UI Artist, you will:
Collaborate with a UX designer to determine functionality and usability
requirements
Design and create UI components (menus, stats and inventory screens, in-
game HUD elements, etc.) from Visual Comps to completed Features
Collaborate and communicate with art directors, UI lead, UX designers,
game designers, producers & programmers in the creation and implementation
of the game UI
Contribute to the design and streamlining of UI tools and processes
REQUIREMENTS
5+ years of professional experience in Visual/User Interface Art with a
strong portfolio
Experience creating assets and styles for User Interfaces on at least one
published game, console preferred, having completed an entire development
cycle
Strong knowledge of user interface design, interaction design, motion
graphics, information architecture, and the ability to generate design
ideas
Extensive experience with 2D art and authoring tools like Flash,
Photoshop, Illustrator, and AfterEffects
Strong interpersonal and team skills
Strong traditional art skills
Experience working with 3D will be a plus
Ability to work with, instruct, and provide feedback to team members,
externally and internally
Ability to work well in a team environment and redo/iterate on work
throughout the development
Task-driven, self-motivated and proactive
Quick learner, able to rapidly pick up new software and workflow pipelines
Experience using Unreal Engine or other game engines a strong plus
GUNZILLA OFFERS
Flexible Working & Work from Home
Health Insurance
Revenue Based Bonuses
English / German Courses
25 Annual Paid Vacation & Sick Days
Public Transportation
Relocation & Accommodation Support
Office Perks & Gym Membership