Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Bifrost, Victoria and Dagger
are projects we're growing in the self-publishing model. We also have one
project in the concept phase – Red; as well as two projects in VR technology –
Green Hell VR and Thunder - a new project based on one of the IPs from the
Group's portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
The role regards the project that is yet to be announced
Job Description
Full ownership of the produced function - from conceptual and paper
design, through the prototyping phase, scripting, iteration, debugging,
optimization, until delivery of the game.
Creating player's interaction with the world and enemies.
Attention to mechanics introduced to the game and cooperating with the
departments of animation, sound, GFX and programming, to make sure that
these mechanisms are fun and engaging, and at the same time represent the
highest visual and sound quality.
Cooperate with programmers on how features should be implemented and
define what should be data driven and what shouldn't.
Provide clear and detailed reports of bugs to other teams.
Implement player character with animations and behavior using animation
blueprints, montages, visual effects & sound effects using various
scripting systems in relationship between gameplay elements within the
level and the overall game and all of the ways the player can respond to
each gameplay element.
Act as a first person of contact with all technical game design issues and
be able to determine when something can be manageable in script, and when
it should really be handled in code by programmers team.
Proactively identify workflow issues and offer solutions.
Conduct playtest sessions for involved developers (level designers,
artists, animators and programmers) to discuss and improve implemented
prototypes.
Create detailed and easy to follow design documentation.
Sharing knowledge with less experienced peers.
Occasionally support Lead in recruitment projects with HR collaboration.
Occasionally can onboard new hires.
80% of time spent in Engine.
Qualifications
Strong knowledge of Unreal Engine 4.or 5
Strong experience in game design – both practice and theory (paper design
and implementation).
Strong experience with visual scripting systems or other experience with
programming and scripting languages.
Experience working with a variety of established game toolsets.
Solid theoretical knowledge of game design practices.
An in depth understanding of major elements of game design.
Strong analytical and formal thinking, able to break problems down in
their key variables and identify the relations between them.
Deep understanding of systems design, player psychology, and emerging
industry trends.
Great understanding of creative and game development processes.
Strong problem solving and trouble-shooting skills.
Ability to process, understand and implement feedback.
Ability to prioritize and deliver best quality work under a tight
schedule.
Self-motivation.
Knowledge of RPG genre games.
Good mentoring skills.
Strong verbal and written communication skills in English.
Additional Information
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Free library with a wide range of games and books you have unlimited
access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.