Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Maverick is a yet unannounced AAA game developed with Microsoft.
The game development involves our European and North American teams.
Job Description
Develop powerful and efficient workflows for the Art team
Research and implement new techniques and procedures to improve game asset
quality
Help improve and refine shader, texture, lighting quality
Explore and help develop new technologies for integration into the asset
pipeline
Identify and resolve pipeline issues without supervision
Analyze and improve art asset inefficiencies to optimize console and PC
performance
Work with programmers on developing new features and workflows
Providing R&D projects and pipeline and workflows improvements
Bugfixing and describing R&D case studies in knowledge base
To create materials and support and existing material systems.
Making final materials for characters, environment assets, effects etc,
anything that is overly complex or technical Level Work.
Act as a liaison between the Engineering and Art departments
Maintain the production and software pipeline and meeting deadlines
Sharing knowledge with less experienced peers
Occasionally support Lead in recruitment projects with HR collaboration
Occasionally can onboard new hires
Qualifications
Typically 5+ years of game development experience
Typically at least one AAA title developed and shipped from start to
finish
Solid understanding of creative and game development processes
Experience in all aspects of creating game content
Advanced Maya knowledge
Advanced knowledge of Photoshop, Zbrush/Mudbox, Substance Designer
Strong knowledge of current 3D graphics techniques
Strong knowledge of particle systems, environmental effects, cloth
simulations, lighting, and dynamics
High proficiency in technical problem solving
Visual scripting in Unreal Engine Editor
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making video games
Nice to have:
Scripting and plug-in writing skills with Maya plus Python or C++
Extensive experience working the Unreal Engine especially with Blueprints,
Material Editor, and Matinee
Max Scripting and HLSL or shader programming experience
Houdini experience
Additional Information
What we offer:
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Free library with a wide range of games and books you have unlimited
access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.