As a Senior Technical Artist on the R&D Technical Art Team, you will
focus on supporting artists with shaders, materials, and art asset prototypes
so they can realize their work in-game. You will work with artists across all
departments from modeling to VFX to ensure all assets work within the scope of
the technical pipeline requirements. Working closely with each artistic
department, you will standardize and improve development processes for the
production of assets, materials, shaders, LODs, and interactions in the
pipeline.
Responsibilities:
Research & Development: Lead research initiatives related to real-time
rendering technologies, methodologies, and techniques to advance the
state-of-the-art within the company and industry.
Shader Development: Create advanced shaders and rendering techniques for a
variety of platforms, ensuring optimal performance and visual quality.
Pipeline Enhancement: Collaborate with the development team to enhance,
design, and implement efficient art and rendering pipelines.
Technical Guidance: Serve as a technical liaison between the R&D team and
content creators, providing guidance, best practices, and support to
ensure assets are of high quality and are optimized.
Prototyping: Build and test prototypes based on new rendering concepts,
evaluating their potential for wider application within the company.
Documentation: Document and disseminate findings, techniques, and
processes to both technical and non-technical team members.
Collaboration: Work closely with engineers, designers, and artists to
understand and address challenges, and to drive the technical vision
forward.
Mentoring: Share knowledge with junior team members and provide training
sessions as required.
Required Qualifications:
5+ years experience as a technical artist in the game industry
Experience in efficient material and shader development for 3D characters,
props, and environments.
Proficiency in shader languages like HLSL, GLSL, or Cg.
Strong art skills with experience and an understanding of modeling,
shaders, texturing, & lighting for games
Extensive experience working with game engine scripting and materials,
real-time lighting, and workflows
Proficient communication skills and capacity to act as an ambassador
between art and engineering
Experience with modern game engines such as Unreal Engine, Unity, or
proprietary engines.
Desired Qualifications:
Expertise in content creation and tool development in DCC tools,
especially Maya, Photoshop, and Substance Designer/Painter
Previous experience with stylized content pipelines and understanding of
tradeoffs we've made historically
As a part of the application process, candidates will be expected to provide a
portfolio or demo reel of their work and may be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative
spirit, and decision-making that prioritizes the delight of players. We will
be looking at your past studies, experience, and your personal relationship
with games. If you embody player empathy and care about players' experiences,
this could be your role!
Our Perks:
Riot has a focus on work/life balance, shown by our open paid time off policy,
in addition to other perks such as flexible work schedules. We offer medical,
dental, and life insurance, parental leave for you, your spouse/domestic
partner and children, and a 401k with company match. Check out our benefits
pages for more information.
(Los Angeles Only) Base salary range between $173,100.00 -
$241,100.00 USD + incentive compensation + equity + 401K with company
match + medical, dental, vision, and life insurance + short and long-term
disability + open PTO.
(Bellevue only) Base salary range between $173,100.00 - $241,100.00
USD + incentive compensation + equity + 401K with company match + medical,
dental, vision, and life insurance + short and long-term disability + open
PTO.
(Redwood City only) Base salary range between $189,600.00 -
$264,100.00 USD + incentive compensation + equity + 401K with company
match + medical, dental, vision, and life insurance + short and long-term
disability + open PTO.
It's our policy to provide equal employment opportunity for all applicants and
members of Riot Games, Inc. Riot Games makes reasonable accommodations for
handicapped and disabled Rioters and does not unlawfully discriminate on the
basis of race, color, religion, sex, sexual orientation, gender identity or
expression, national origin, age, handicap, veteran status, marital status,
criminal history, or any other category protected by applicable federal and
state law, including the City of Los Angeles' Fair Chance Initiative for
Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00).