Senior Render Programmer

Gunzilla Games
April 18, 2024
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Offerd Salary:Negotiation
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Contract Type:Other
Working Time:Negotigation
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ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry. Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO's Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

VALUES
  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self- motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
  • ABOUT THE JOB

    Gunzilla Games are looking to recruit a Senior Render programmer to join us to work on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third- person shooter, due for release on PlayStation®5, Xbox® Series XS and PC

    RESPONSIBILITIES

    As a Senior Render Programmer, you will:

  • Take ownership of our rendering code, develop, debug, extend and improve it.
  • Work closely with our Core Tech programmer to plan and implement new rendering features
  • Collaborate with our Tech Art department and art directors to provide effective solutions
  • Educate other departments on technology and engine through either spoken or written format.
  • Provide technical leadership in areas of specialization and assist with technical questions.
  • Constantly analyse and optimize solutions.
  • Contribute original ideas towards all aspects of game production and development.
  • Work independently with limited supervision.
  • Write solid, optimized, production-ready code.
  • Keep up to date with the technological developments and advancements in the computer game industry.
  • REQUIREMENTS
  • Strong C++ knowledge.
  • Strong understanding of 3D rendering algorithms and related mathematics.
  • Strong knowledge of one or more rendering APIs such as DirectX, Vulkan or console ones
  • Experience writing and debugging shader code
  • Experience working with complex game subsystems (extending, optimizing, refactoring).
  • Experience with multiple core systems, such as graphics, networking, audio/video, and tools.
  • Experience working with big complex code bases (such as e.g. Unreal Engine)
  • Hands-on performance optimization experience
  • Experience with multi-threaded and asynchronous systems.
  • PLUSES
  • Experience working as a render developer on Unreal Engine 4 or 5 games.
  • GUNZILLA OFFERS
  • Flexible Working & Work from Home
  • Health Insurance
  • Revenue-Based Bonuses
  • English / German Courses
  • 25 Annual Paid Vacation & Sick Days
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership
  • From this employer

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