Senior Outsource Producer

April 26, 2024
Offerd Salary:$117,300 - $176,000
Working address:N/A
Contract Type:Other
Working Time:Full time
Working type:N/A
Ref info:N/A
Senior Outsource Producer US - Remote

ProbablyMonsters is seeking a Senior Outsource Producer who is experienced in directing outsourced content and partnerships. At this level, an Outsource Producer leads several feature areas. This role keeps projects predictable, on time, within budget, and as accurately scoped as possible. May assist with forecasting and refining the development process. Manages to outsource pipeline tasks. Documents detailed asset spreadsheets for a complex chain of approvals. This role works cross-functionally with game designers, artists, engineers, and other teams throughout various stages of game development to achieve the goals set by key stakeholders.


  • You are well organized, work effectively with project planners, and dependably deliver tasks on time and can do it with complete autonomy.
  • You are fiercely passionate about games and what they mean to our players and believe your art should serve. The broader player experience is above pure aesthetic goals.
  • You are effective at presenting your positions and ideas to positively influence the project.
  • You are proactive about evangelizing for your team to improve tools and workflows.
  • You are incredible at workflow and process documentation.
  • You find it deeply satisfying to collaborate with internal or external team members and clients.

  • Drive outsource development by scheduling and tracking incoming/outgoing assets.
  • Manage communications and provide feedback to stakeholders and help maintain a strong creative relationship between external and internal teams.
  • Generate detailed documentation, visual reference, and examples of asset production, procedures, and engine requirements to support the external vendors.
  • Own the quality control over all incoming assets, providing detailed feedback and approvals to the vendor to deliver quality assets to the development team.
  • Communicate with directors, leads, production, design, and other departments.
  • Collaborate closely with developers.
  • Organizes and presents material for reviews of game content and features to help guide team discussions.
  • Writes objective lists to drive prioritization and negotiation of a collaborative, cross-functional milestone plan.
  • Assists the production team on risk mitigation plans.
  • Organizes meetings and records meeting notes, taking and distributing notes regularly.
  • Facilitates the development of several feature areas.
  • Manages product development cycle tasks.
  • Ensures effective, efficient communication between teams at various stages of product development.

  • Understanding of the software development production methodologies (Agile, Kanban, Waterfall), specifically around leveraging those methodologies to debug and refine team processes.
  • Familiarity with project tracking software such as, but not limited to, Jira, ADO, ShotGrid, or Hansoft.
  • Familiarity with MS Office Suite (Outlook, Project, Excel, One Note) or equivalent software.
  • Ability to build productive internal/external working relationships.
  • Proven ability to understand the development process, specifically around debugging and refining processes.
  • Strong active listening skills, unafraid to ask questions and to improve communication.
  • Able to work with minimal instruction on day-to-day projects and end-to- end assignments utilizing best practices, independent judgment, skills, and previous experience while also looking for ways to improve team best practices to effectively execute assignments.

  • Bachelor's degree and/or equivalent combination of education, training, and experience.
  • Experience working with outsourcing.
  • Preferred experience working with large, cross-discipline teams within AAA Games.
  • Preferred experience shipping games on multiple platforms and/or experience working on gaming platforms or related technologies.
  • Preferred experience with feature ownership within AAA game development.
  • Preferred experience with Agile methodologies and/or formal training in equivalent methodologies.
  • About ProbablyMonsters™

    ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

    ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.


  • We provide a rich benefits package:
  • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
  • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
  • 401(k) with an annual contribution by the Company.
  • Paid holidays and vacation, bereavement leaves, and parental leave.
  • Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.


  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $117,300 - $176,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, internal equity, and what you're looking for.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as a sign-on bonus and short- and long-term incentives. Incentive compensation is not guaranteed.
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