Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting AAA projects with
the top publishers in the industry: Project Gemini with Square Enix and
Project Dagger with Take-Two (2K), in addition to a new IP to be self-
published and two other games in a concept phase. One of our IPs is also being
adapted for VR technology.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix –
the publisher of our recent AAA title, Outriders. The game development
involves primarily our Europe based teams.
If you feel yourself able to deliver as nobody else, take ownership of your
projects, and are ready to leave a mark on a game you work on, apply now!
Job Description
Maintain the production and software pipeline and meeting deadlines
Translating conceptual illustrations into outstanding real-time lighting
visuals
Creating compelling lighting that set up the mood, tells a story, and
makes a coherent world
Assistance for level designers with lighting support to achieve their
goals
Design and deliver light objects and IES textures
Creating dynamic lighting that brings life to the environment
Collaborate with the VFX department to create atmospheric, 3D scenes with
the use of the right color palette and other meaningful artistic choices
Creating high-end lighting for cut-scenes
Innovating new techniques for next-gen hardware and work with engineers to
expand the required tool-set
Analyzing the scene for performance issues, ensure all lights are as
optimal as possible
Looking for feedback and direction after deep self-investigation
Working with the Tech/Engine department to fix technical lighting issues
Qualifications
At least 2 years of working experience in game dev in a similar position
A critical eye for environment depth from a lighting point of view
Good UE4 knowledge (or any other game engine)
Experience with a variety of techniques and tools that helps to achieve
lighting goals
Solid understanding of performance limitations and possibilities of a
current console generation
Ability to create all content needed for lighting (textures, IES, HDR
maps, materials, scripts, etc.)
Ability to work with artists, designers, and programmers to work through
artistic and technical challenges
Experience with generating light-maps, baked lighting
Ability to show examples of top-notch lighting aesthetics made for next
-en console games
Follow Unreal Engine technical news
Great ability to take direction and implement feedback
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making video games
Nice to have
Basic skills in photography
Good UE4 knowledge (or any other game engine)
Shader programming experience
Shipped-title experience
Additional Information
What we offer
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.