Senior/Lead UI Artist

Lost Boys Interactive
December 09, 2023
Offerd Salary:Negotiation
Working address:N/A
Contract Type:Other
Working Time:Negotigation
Working type:N/A
Ref info:N/A

Lost Boys Interactive is hiring! If you are searching for a remote-first home to bring your art management skills, look no further.

As a Senior or Lead UI Artist you will work closely with Art Direction to ensure that their vision is clearly understood. You will work with the UI team to ensure that expectations of quality and direction are consistent and intact throughout production. You will work closely with production to establish feature scope for milestones and sprints and create detailed task breakdowns and deliverables. You will manage team assignments by understanding unique skillsets and team member speeds while also meeting with other pod leads to ensure teams are on track and that work is clearly defined.

Lost Boys Interactive is a member of the Gearbox Software and Embracer Group family. We are a rapidly growing AAA game studio based in Madison Wisconsin, with full remote work available from any state in the US. We provide top-tier development for our partners as well as working on our own AAA game projects. We have world-class projects, resources, and infrastructure, but our company's success comes from the talented and passionate people who work together each day to produce great games together.

Supportive, Collaborative, Safe, Accepting, Respectful, Kind, and Fun are a few words that our employees use to describe their experience at Lost Boys Interactive. Do these words describe the kind of studio you would like to call home? Apply today to start your Lost Boys adventure!

Please note: You must reside in the US and have prior AAA experience to qualify for this role. We are sorry, but Lost Boys Interactive does not sponsor visas at this time.

Essential Job Responsibilities:

  • You are an expert multi-tasker, able to manage multiple feedback threads, conversations and tasks simultaneously while staying organized and available as a resource to other pods, teams, clients, etc.
  • Work with production to establish feature scope for milestones and sprints and create detailed task breakdowns, time estimates, expectations, and deliverables. Cast team members and schedule sprint tasks efficiently utilizing knowledge of the team, unique skillsets, and team member speed. Evaluates and communicates risks and develops contingency plans and pivots for the UI Team as necessary.
  • Meet with and communicate with leads from other pods to ensure lines of communication are open. Tasks that will require cross-pod communication and work are clearly defined and that process for who does what and when throughout the sprint is understood by all parties.
  • UI Leads should also be high level artists well-versed in each part of the art creation and in-engine implementation process. They should be a mentor and resource for the rest of the team when they have questions regarding technical execution and process and should be able to execute each part themselves at a high level. Work closely with Art Direction and team Leads to execute and iterate on overall style and creative direction of screens, asset packages, animations, and user experience of the product.
  • Design and greybox UX flows for features based on design specifications, user feedback, and technical limitations. This should include the ability to build clickthroughs for rapid testing and iteration.
  • Create visual concepts, and high-fidelity art mockups of screens, features, and assets.
  • Breaks down high-fidelity mockups into game-ready assets that can then be imported into the engine, with a solid understanding of modular and efficient asset creation best practices.
  • Design and develop art pitches for features, interfaces, splash art, iconography, screens, flows, animations, etc.
  • Participate in both giving and receiving artistic feedback with the team via face-to-face discussions, feedback threads in communication channels, and in task ticket comment threads.
  • Distill feedback and discussions into actionable items and iterate on your own work to reflect requested changes.
  • Translate and construct greybox screen flows and high fidelity finished product in the project engine. This includes building screen layouts, game-wide atomic elements such as buttons, list items, typography, etc. In-engine work will be built to be forward thinking and accompanied by writing robust documentation for handoff between departments.
  • Create and modify in-engine animations for screen transitions, content states, calls-to-action, etc.
  • Demonstrate a deep understanding of the product's target genre, branding, design, functionality, and technical requirements.
  • Interface and communicate with clients frequently in a professional and effective manner.
  • Work closely with production and team leads to clearly understand personal and team-wide deliverables and tasks specifications.
  • The above statements are intended only to describe the general nature of the job and should not be construed as an all-inclusive list of position responsibilities.

    Required Qualifications & Skills:

  • 6-8+ years' experience in UI Design/Art in AAA games
  • A deep understanding of video game development and UI-related workflows and pipelines in Unreal Engine. Bonus points for expertise in other engines, but not required.
  • Knowledge in experience in Adobe Suite products. High level Photoshop experience a must. Adobe Illustrator experience preferred but not required.
  • An understanding of designing and building UX flows based on design spec, user/peer review, and technical requirements.
  • Experience with UX tools such as Figma or Adobe Xd
  • Sharable portfolio showcasing example greybox UX flows and click-throughs, final UI art mockups, examples of in-engine implementation, asset sheets, animations, and iconography, etc.
  • Candidates should have a hunger and desire to learn and grow their existing skillsets. They should always strive to push themselves to improve and help build up the teammates around them.
  • Knowledge of working with source control like Perforce, SmartSVN, Plastic, etc
  • Experience shipping titles using Unreal Engine (preferred), Unity, and/or proprietary engines.
  • Engine work should include either doing yourself, or being familiar with the process of taking greybox flows and/or final art mockups and building them in engine.
  • Candidates should understand the workflow and communication needed between departments to bring the final product to life.
  • Candidates should be familiar with the process of breaking down hi-fi mockups into individual assets, properly preparing them for performant implementation, importing them into an engine, and how those assets are to be applied when building actual screens.
  • Effective and Efficient Communication
  • Candidates should be able to effectively give and receive feedback in a professional, ego-free manner.
  • Candidates should be able to effectively communicate between different discipline pods to properly work together to execute a given task, gain additional information to fully understand design specifications and technical limitations, get answers to clarifying questions, raise concerns, and make sure expectations and timelines are clear.
  • Candidates should be able to display cross-functional communication skills in verbal, written, and visual ways. Communication should be respectful, and well-articulated.
  • Candidates should be well-versed in the communication style needed to work effectively in a pure remote environment including familiarity with applications like Microsoft Teams and Slack.
  • Experience working with localization for various languages both in and out of engine work.
  • Experience designing UI/UX for features that will run on both PC and Console.
  • Additional Qualifications and Skills (Not Required)

  • Knowledge and Experience working with the Unreal Material editor and how to utilize it within the UI space using UMG. Dynamic materials, material instances, and material-based animations.
  • Experience with complex in-engine animations utilizing curve-based animation timelines.
  • Experience building animatics for screen transitions, fanfare moments, and extravagant, complicated sequences.
  • Experience building UI-based effects and animations.
  • Experience with shaders, panners, and effects in the UI space
  • Experience with other Adobe software: Illustrator, After Effects, and Premiere
  • Experience with photo retouching and processing
  • Experience with web design art, HTML, and CSS
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