People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
PCF Framework is a home of coding experts who ensure that the key areas
of the Unreal Engine used by PCF are being properly developed across different
games and platforms. The team also makes sure that we have less systems to
maintain while remaining competitive and is responsible for driving our
architecture and R&D initiatives forward.
Designing architecture, prototyping and implementing complex, generic
gameplay systems for all our projects to use.
Maintaining and improving already existing gameplay systems in framework.
Testing, debugging, profiling and optimizing implementations.
Creating technical documentation according to Team Standards.
Occasionally supporting Lead in recruitment projects with HR
Actively attending code reviews.
Supporting and instructing less experienced team members.
6+ years of experience in the production of games for consoles and PC
Experienced at least one complete game production cycle (not necessarily
during single title)
A keen sense of what makes gameplay systems fun
Excellent C++ skills
Strong math skills
Excellent knowledge of UE4 or UE5
Familiarity with AI, physics, animation and gameplay code in general
Experience working on multiplayer games
Experience with profiling and optimizations
Experience working on consoles such as PS5 and Xbox Series X
Strong verbal and written communication skills in English
Ability to write solid, reliable, efficient code
Passionate about playing and making video games
Proficiency with any bug tracking software (JIRA is a plus)
Proficiency with any source control software (Perforce is a plus)
Proficiency with any code review software (Swarm is a plus)
Open-minded team player attitude
Strong work ethic and self-motivated
Ability to diagnose problems and make quick and accurate decisions
Ability to work with game developers from all disciplines
Nice to have
BS (or higher) in Computer Science or similar discipline (Physics,
Math, EE, etc.)
What we offer
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for
PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Access to Worksmile - cafeteria program.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.