People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix –
the publisher of our recent AAA title, Outriders. The game development
involves primarily our Europe based teams.
Developing and maintaining the tools and systems necessary for
implementing gameplay features
Prototyping new gameplay features
Coding for complex gameplay mechanics
Coding for level layout, event scripting, balancing, pacing, and tuning
Testing, debugging, profiling and optimizing implementations
Creating design documentation according to Team Standards
Occasionally supporting Lead in recruitment projects with HR collaboration
Actively attending to code review
At least 6+ years of experience in the production of games for consoles
At least 1 shipped AAA project from start to finish with credits as a
A keen sense of what makes gameplay systems fun
Ability to work well in a fluid, changing environment as creative
Ability to work with game developers from all disciplines
Excellent skills in C/C++
Strong math skills
Strong familiarity with AI, physics, animation and gameplay code in
Experience with character scripting, animation blending and similar
Ability to diagnose problems and make quick and accurate decisions
Experience with profiling and optimizations
Experience working on consoles such as PS5 and Xbox Series X
Unreal Engine 4 excellent knowledge
Ability to write solid, reliable, efficient code
Being able to work efficiently under tight deadlines
Proficiency with Atlassian software (JIRA, Confluence)
Proficiency with Swarm and Perforce
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making video games
Nice to have
Knowledge of Unreal Engine 5
Experience with UE4 and UE5 engine development
Experience working on multiplayer games
BS (or higher) in Computer Science or similar discipline (Physics,
Math, EE, etc.)
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for
PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Access to Worksmile - cafeteria program.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.