Company Description
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Leader in the development and publishing of games, Gameloft® has established
itself as a pioneer in the industry, creating innovative gaming experiences
for over 20 years. Gameloft creates games for all digital platforms, from
mobile to cross-platform titles for PC and consoles. Gameloft operates its own
established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat
and Dungeon Hunter and also partners with major rights holders including
LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital
Entertainment, Mattel®, Lamborghini®, and Ferrari®. Gameloft distributes its
games in over 100 countries and employs 3,600 people worldwide. Every month,
55 million unique users can be reached by advertisers in Gameloft games with
Gameloft for brands, a leading B2B offering dedicated to brands and agencies.
Gameloft is a Vivendi company.
All trademarks referenced above are owned by their respective trademark
owners.
Job Description
Job Purpose:
Our Senior Game Designer is responsible of all Game Design aspects in the
creation of engaging Hyper Casual Games.
The main responsibilities are:
Creating highly detailed design documents which contains a blueprint for
the entire game's design, gameplay and interface;
Designing the rules of the games and making sure that everything is
balanced carefully;
Creating the missions, levels and environment aspects and ensuring that
everything matches up evenly with the gameplay and storyline;
Writing the game's story, menu text and narration (if any);
Supporting to other Game Designers to complete all ongoing and future
prototypes/projects at the standard quality;
Mentoring the assigned Game Designers to maximize the creativity,
innovation in the division;
Assisting Studio Lead Game Designer and Producers in all related-Game
Design matters to improve the team-members' skills and to drive them to
the best commitment, work quality and performance.
Project Management:
Reviewing or evaluating competitive products, film, music, television, and
other art forms to generate new Game Design ideas;
Keeping abreast of game design technology and techniques, industry trends,
or audience interests, reactions, and needs by participating in
educational programs, attending meetings or workshops, or participating in
professional organizations or conferences;
Balancing and adjusting gameplay experiences in order to ensure the
critical and commercial success of the products;
Overseeing gameplay testing to ensure intended gaming experience and game
adherence to original vision;
Developing and maintaining design documentation with a high quality,
including mechanics, story, menu flow, layout design, functional
description and guidelines;
Determining supplementary “virtual features”, such as currency, shop
items, menu design, and audio direction.
Defining Meta, Monetization and Retention strategies of the games;
Creating gameplay test plans for internal test groups;
Providing feedbacks to production staff regarding technical game qualities
or adherence to original design;
Creating Gameplay Prototypes and a database of Gameplay concepts that
could be used in the future;
Conducting regular Design reviews throughout the game development process;
In some situations, under the delegation of Studio Lead Game Designer,
taking part in task assignment, project follow-up and coordination to
ensure the smooth implementation of all projects and deadline commitment
in the Division;
Providing Game Design feedbacks to programmers and artists to ensure the
final quality of the game: art quality, gameplay polish, and ergonomics:
Checking, assigning and possibly fixing the bugs related to Game Design or
feedbacks from others stakeholders;
Creating and managing documentation, production schedules, prototyping
goals, and communication plans in collaboration with production staff.
Support to coach, mentor, train, organize to build a solid GD team:
Providing training, guidance, and necessary support to ensure the
integration and job delivery of the assigned Game Designers;
Mentoring Game designers and other assigned members by providing them
feedbacks and giving them the support regarding game design features;
Making sure all documents, gameplay features sent to HQ and external
stakeholders are well-structured and highly qualified to minimize
feedbacks and gain trust;
Making sure all prototypes/projects in the division will fully follow up
with the core pillars;
Supporting Studio Lead Game Designer to:
Organize weekly meetings for GD in the division to discuss project status
and issues/ showstoppers;
Make training materials to improve the team members' skills and to drive
them to the best commitment, work quality and performance;
Proactive in sharing experience especially after a project done.
Solve resource allocation and game design technical issues that can affect
the division global planning.
Reporting:
Reporting to Studio Lead Game Designer and Producer/Lead Producer.
Qualifications
Skills & Experience:
Above 2 years of experience in a Game Designer role;
Good understanding of the market and target audience of Mobile Video
Games;
Strong passion and solid video games background – knowledge about new
market trends but also about retro gaming;
Solid knowledge about Game Design including game mechanics, level design,
and UI/UX;
Great knowledge about Business models, monetization psychology and
monetization strategy;
Solid knowledge about Game Retention strategy;
Creative thinking skills to make new Gameplay and solve a diversity of
game design issues every day, including but not limited to gameplay,
level, interface…;
Extensive experience of balancing complex game systems;
Basic programming knowledge to understand easily the scripts;
Experience with game reward systems;
Good organization skill and basic people management skill.
Attitude:
Creative, imaginative and original;
Solid problem-solving skills;
Good storytelling ability;
Great communication, presentation and pitching skills;
Good understanding the capabilities and benefits of different Mobile
Devices hardware and platforms, as well as the relevant software
technologies and techniques;
Basic drawing and 3D design skills;
Ability to adapt quickly to change;
Demonstrating flexibility of thinking and accept positive feedbacks from
others for improvement;
Self-disciplined; demonstrating strong motivation and passion at work;
Proposing training adaptation based on programs evolution;
Ability to work well in a team and alone. Cooperate with team members and
actively provide support;
Ability to work well under pressure and be able to meet deadlines;
Strong commitment to the final game result and to the company. Willing to
work hard to complete the task on-time;
Meticulousness & quality oriented.
Additional Information
Recruitment Process:
(1) 30-minute Call. Only qualified candidates will be contacted by our
recruiters.
(2) Test.
(3) Interview.
(4) Offer.
Work Location and Hour:
Work location: 26 Ung Van Khiem, Binh Thanh, HCMC (hybrid).
Work hours: 08:30 A.M. - 06:00 P.M, Monday to Friday.
What We Offer
An attractive salary, with Tet Holiday bonus ("13th-month salary"), and
other performance bonuses paid every 2 quarters, or on the spot.
Full coverage of SI, HI, UI, and extra insurance (PTI).
A hybrid working model.
A range of policies to support employees physically, mentally and
emotionally while working from home.
A dynamic workplace environment, with over 18 nationalities, where
hundreds of world-renowned game titles (Asphalt, Minion Rush, Modern
Combat, Dungeon Hunter etc.) were born.
An open-space office, a cafeteria, a terrace and a Gaming Area.
Other benefits from "One of the best companies to work for in Asia
2021" (#HRAA2021).
How to apply:
Kindly send your English CV and cover letter (optional) to: sai-
[email protected], titled: GDYour Full Name or apply here via
SmartRecruiters.
Due to the high number of applicants, we regret to inform you that only
shortlisted candidates will be notified. Thank you for your understanding.
Want to know more? Visit our websites:
Saigon Studio website
LinkedIn page
Facebook page