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Leader in the development and publishing of games, Gameloft® has established
itself as a pioneer in the industry, creating innovative gaming experiences
for over 20 years. Gameloft creates games for all digital platforms, from
mobile to cross-platform titles for PC and consoles. Gameloft operates its own
established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat
and Dungeon Hunter and also partners with major rights holders including
LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital
Entertainment, Mattel®, Lamborghini®, and Ferrari®. Gameloft distributes its
games in over 100 countries and employs 3,400 people worldwide. Every month,
55 million unique users can be reached by advertisers in Gameloft games with
Gameloft for brands, a leading B2B offering dedicated to brands and agencies.
Gameloft is a Vivendi company.
Our Senior Game Designer is responsible of all Game Design aspects in the
creation of game projects.
The main responsibilities are:
Creating highly detailed design documents which contain a blueprint for
the entire game's design, gameplay and interface.
Designing the rules of the games and making sure that everything is
Creating the missions, levels and environment aspects and ensuring that
everything matches up evenly with the gameplay and storyline.
Writing the game's story, menu text and narration (if any).
Supporting other Game Designers to complete all ongoing and future
prototypes/projects at the standard quality.
Mentoring the assigned Game Designers to maximize the creativity,
innovation in the division.
Assisting Studio Game Designer Lead and Producer in all related-Game
Design matters to improve team-members' skills and drive them to the best
commitments, work quality and performances.
Reviewing or evaluating competitive products (games), film, music,
television, and other art forms to generate new Game Design ideas.
Keeping abreast of game design technology and techniques, industry trends,
or audience interests, reactions, and needs by participating in
educational programs, attending meetings or workshops and in professional
organizations or conferences.
Balancing and adjusting gameplay experiences in order to ensure the
critical and commercial success of the products.
Overseeing gameplay testing to ensure intended gaming experience and game
adherence to original vision.
Developing and maintaining design documentation with a high quality,
including mechanics, story, menu flow, layout design, functional
description and guidelines.
Determining supplementary “virtual features”, such as currency, shop
items, menu design, and audio direction.
Defining meta, monetization and retention strategies of the games.
Creating gameplay test plans for internal test groups.
Providing feedbacks to production staff regarding technical game qualities
or adherence to original design.
Creating gameplay prototypes and database of gameplay concepts that could
be used in the future.
In some situations, under the delegation of Studio Lead Game Designer,
taking part in task assignment, project follow-up and coordination to
ensure the smooth implementation of all projects and deadline commitment
in the division.
Providing Game Design feedbacks to programmers and artists to ensure the
final quality of the game: art quality, gameplay polish, and ergonomics.
Checking, assigning and possibly fixing the bugs related to Game Design or
feedbacks from others stakeholders.
Creating and managing documentation, production schedules, prototyping
goals, and communication plans in collaboration with production staff.
Making sure all prototypes/projects in the division will fully follow up
with the core pillars.
Making sure all documents, gameplay features sent to HQ and external
stakeholders are well-structured and highly qualified to minimize
feedbacks and gain trust.
Support to coach, mentor, train, organize to build a solid GD team:
Providing training, guidance, and necessary support to ensure the
integration and job delivery of the assigned Game Designers.
Mentoring Game Designers and other assigned members by providing them
feedbacks and giving them the support regarding game design features.
Supporting Studio Game Designer Lead to:
Organize weekly meetings for Game Designers in the division to discuss project status and issues or showstoppers.
Make training materials to improve the team members' skills and drive them to the best commitments, work quality and performances.
Proactive in sharing experience especially after a project done.
Solve resource allocation and game design technical issues that can affect the division global planning.
Reporting to Studio Game Designer Lead and Game Designer Project Lead and
Skills & Experience:
Competent at English oral and written communication.
More than 3 years' experience in Game Design.
Good understanding of the market and target audience of Mobile Video
Strong passion and solid video games background – knowledge of new market
trends but also of retro gaming.
Good understanding of the capabilities and benefits of different mobile
devices hardware and platforms, as well as the relevant software
technologies and techniques.
Solid knowledge of Game Design including game mechanics, level design, and
Experience of game reward system.
Basic drawing and 3D design skills.
Basic programming knowledge to easily understand the scripts.
Great knowledge of business models, monetization psychology and strategy.
Solid knowledge of game retention strategy.
Creative thinking skills to make new gameplay and solve a variety of game
design issues every day.
Extensive experience of balancing complex game systems.
Good organizational skills.
Proposing training adaptation based on programs evolution.
Having team management skill is a plus.
Creative, imaginative and original.
Solid problem-solving skills.
Good storytelling ability.
Great communication, presentation and pitching skills.
Ability to work well under pressure and be able to meet deadlines.
Ability to adapt quickly to change.
Demonstrating flexibility of thinking and accepting positive feedbacks
from others for improvement.
Self-disciplined; demonstrating strong motivation and passion at work.
Ability to work well in a team and individually & cooperate with team
members and actively provide support.
Showing strong commitment to the final game result and to the company.
Willing to work hard to complete tasks on-time.
Meticulousness & quality oriented.
(1) 30-minute Call. Only qualified candidates will be contacted by our
Work Location and Hour:
Work location: 26 Ung Van Khiem, Binh Thanh, HCMC (hybrid).
Work hours: 08:30 A.M. - 06:00 P.M, Monday to Friday.
What We Offer
An attractive monthly salary alongside Tet and other performance bonuses.
100% coverage of mandatory insurance (SI, HI, UI) and extra healthcare
Various training packages, including internal training, sponsorship
training, and e-learning (i-learn, Udemy,...).
12-14 days of paid annual leave, 5 days of paid sick leave, 12 days of
paid holiday leave (including 1 day for Christmas),...
Hybrid working model.
A monthly allowance to cover electricity and Internet bills.
A range of policies of support employees physically, mentally and
emotionally while working from home.
A dynamic workplace environment, with over 18 nationalities, where
hundreds of world-renowned game titles were born.
Opportunities to train with experts and develop yourselves.
An open-space office, a cafeteria, a terrace and a Gaming Area.
Other benefits from one of the best employers in Vietnam.
How to apply:
Kindly send your English CV and cover letter (optional) to: sai-
[email protected], titled: GDYour Full Name or apply here via
Due to the high number of applicants, we regret to inform you that only
shortlisted candidates will be notified. Thank you for your understanding.
Want to know more? Visit our websites:
Saigon Studio website