People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Bifrost, Victoria and Dagger
are projects we're growing in the self-publishing model. We also have one
project in the concept phase – Red; as well as two projects in VR technology –
Green Hell VR and Thunder - a new project based on one of the IPs from the
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Dagger is a yet unannounced AAA action- adventure game developed
by our North American team supported by PCF's European studios.
Work closely with other level artists, designers and concept artists to
build immersive, high quality environments.
Create high quality environment assets suitable technically and
artistically to the project universe
Modeling and texturing environment assets. These can range from simple
props to hero set-pieces.
Collaborate on R&D initiatives and pipeline improvements
General asset optimizations and bug fixing
Sharing knowledge and mentoring peers
5 years of experience as an environment artist
Advanced knowledge of current level art workflows and practices
Portfolio showcasing AAA quality level art done in engine (Unreal, Unity
or proprietary engine)
Advanced skill level using industry-standard software packages for 3D
modeling, high poly sculpting, and texture painting
(Maya, Max, ZBrush, Painter, or their equivalents)
Ability to quickly adapt to a specific art style
Nice to have:
Experience with Unreal Engine 5
Experience with Substance Designer
Experience with Houdini
Benefit package 100% paid by PCF. Insurance company reimburses 100% of
claims (Up to $500 per service a year, as well as individual family
Full Dental coverage, including major dental and orthodontics.
4% RRSP matching before tax deductions, 100% vested on day 1.
Paid week off during Winter Holidays.
20 paid vacation days and 5 paid sick days.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
A competitive salary and performance-based annual bonuses (up to 20%).
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.