People Can Fly is one of the leading independent AAA games development
studios with an international team of hundreds of talented individuals working
from offices located in Poland, UK, US, and Canada, and from all over the
world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Bifrost, Victoria and Dagger
are projects we're growing in the self-publishing model. We also have one
project in the concept phase – Red; as well as two projects in VR technology –
Green Hell VR and Thunder - a new project based on one of the IPs from the
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Bifrost is a yet unannounced AAA action-adventure game developed
by our North American team supported by PCF's European studios.
Designing, implementing, and maintaining new low-level systems and overall
Creating performance and memory optimization Tools and Features
Testing existing systems and proposing new systems and features
implementations whenever is cost-effective
Testing, debugging, profiling, optimizing, and documenting implementations
Assessing and accepting systems from other code teams
Mentoring less experienced peers
Occasionally supporting Lead in recruitment projects with HR collaboration
Occasionally onboarding new hire
Actively attending in code reviews
Minimum 6 years of software engineering experience
At least 1 AAA credits as a programmer
Strong C++ knowledge
Experience with Unreal Engine 4/5
Excellent math and/or physics skills
Passion for writing solid, reliable, efficient code and highly scalable
Experience with multiple core systems, such as graphics, tools, audio,
networking, memory handling, scripting, etc.
Proficiency with Atlassian software (JIRA, Confluence)
Proficiency with Swarm and Perforce
Excellent communication skills
Work effectively under a tight deadline
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making video games
Nice to have
Experience working with multithreaded systems
Performance and memory optimization skills
Console experience, especially next-generation systems
BS (or higher) in Computer Science or similar discipline (Physics,
Math, EE, etc.)
Benefit package 100% paid by PCF. Insurance company reimburses 100% of
claims (Up to $1000 per service a year, as well as individual family
Full Dental coverage, including major dental and orthodontics.
4% RRSP matching before tax deductions, 100% vested on day 1.
Paid week off during Winter Holidays.
20 paid vacation days and 5 paid sick days.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
A competitive salary and performance-based annual bonuses.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.