People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix –
the publisher of our recent AAA title, Outriders. The game development
involves primarily our Europe based teams.
Creating environments and ensure a consistent art style is maintained
across the game
Researching and collecting valuable visual reference material
Providing feedback to less experienced peers
Considering the gameplay implications of the design and the overall player
Communicating with artists, designers, and other disciplines to create
Occasionally supporting the hiring team in the recruitment process
5+ years of experience in Concept Art as an onsite artist in game
development or 3D Animation
Traditional art skills along with core graphic design competencies
(composition and layout, typography, color, and light)
Strong understanding of color theory and how color affects mood & focal
Strong portfolio showcasing your concept art skills
Good mechanical design skills
Ability to show visual storytelling within an environment design
Strong Photoshop skills
Minimum 3 years of game dev work experience
Ability to work with several development teams, while maintaining
consistency of design
English and/or Polish language skills (everyone in our studio speaks
English, but Polish language skills are a plus)
Nice to Have
Vector art creation (Flash, Illustrator)
3D software knowledge (Maya/Max/SketchUp)
What we offer
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.