Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Maverick is a yet unannounced AAA game developed with Microsoft.
The game development involves our European and North American teams.
Job Description
Creating high-quality characters, creatures, and weapons suitable
technically and artistically
Tuning (or creating) surface shaders for in-game characters
Working with Animators to ensure the character can be rigged and animated
properly
Maintain the production and software pipeline and meeting deadlines
Bug Fixing and describing R&D case studies in the knowledge base
Mentoring less experienced peers
Occasionally supporting the hiring team in the recruitment process
Qualifications
3+ years of experience in developing character models and textures as an
onsite artist
Created from scratch outstanding characters in AAA titles
Strong organic modeling skills (human faces, clothing, believable
creatures.)
Strong hard-surface modeling skills (armor, weapons)
Ability to create high poly and low poly models as well as textures
Ability to adapt to, and improve, new styles, techniques, and workflows
Very good knowledge of major 3D software packages (Maya/Max/Modo/Blender,
and ZBrush, marvelous Designer, Substance Painter, Photoshop)
Strong verbal and written communication skills in English
High work ethic and self-motivation
Passion for games
Nice to have
Art education or traditional sculpture, drawing skills are a plus
Skinning, rigging, animating are a plus
Sense of body/camera motion is a plus
Experience with PBR based shaders
Experience working with Unreal Engine
Additional Information
Poland:
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.
UK
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for
PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Access to Worksmile - cafeteria program.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.