People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Propose, implement and own tasks and features in a timely fashion.
Provide regular updates to the production.
Collaborating with PCF Online Services to integrate and develop shared
components, and augment stability/features of shared modules.
Consider the performance of the work that you do.
Breakdown your own tasks, update your progress, ask questions and raise
issues to relevant stakeholders as well as proposing solutions when
Work closely with Principal and project Architect to implement high
quality features and code, proactively identify and address risk with the
Proactively participate in code reviews to share knowledge and learn from
other team members.
Occasionally support Lead in recruitment projects with HR collaboration.
Stay informed of best practices and technical solutions used at the
Work with QA teams to define testing requirements for new and existing
Design and implement backend services for the PCF Online Services
Platform, tailored for online gaming.
Provide tools and frameworks for smooth backend service integration with
game clients and servers.
Implement protective measures against threats and ensure adherence to data
Regularly refine the performance of online services, focusing on server
efficiency and user load management.
Resolve technical issues and continuously support and update online
services for stable performance.
6+ years experience working in console / PC games.
Involved in the production cycle of at least 1 title.
Excellent primary programming language skills.
Good knowledge of Source Control and Code Review tools (Swarm, Perforce,
Good knowledge of Project Management Software (JIRA, Confluence, etc.).
Ability to work autonomously.
5+ years of experience developing high-scalability online services in
various domains, emphasizing handling large user bases.
Familiarity with Kotlin, Java and Go, or willingness to learn these
Expertise in Python, Ruby, and C#, or willingness to learn these
Skilled in Docker, Kubernetes, and at least one major cloud platform
(AWS, Azure, GCP).
Experience with SQL databases (like Postgres) and Redis, focusing on
scalability and efficiency.
Experience managing backend systems that handle high volumes of traffic
and data, ensuring efficiency and stability under load.
Solid understanding of client-server methodologies and technologies.
Good knowledge of scalability, security, and code maintainability.
Ability to produce secure, reliable, and readable code.
Good mentoring skills.
Strong verbal and written communication skills in English.
Nice to have:
Experience with a product's full development cycle, including post-launch
Good skills in C/C++, with the ability to handle complex issues in these
Previous work in leading tech companies like FAANG is a plus
Understanding of Unreal Engine for game development
Familiarity with OpenAPI and code generation tools
Experience with tools like Prometheus, InfluxDB, Loki, and Grafana
Knowledge of OpenTelemetry for application monitoring
Video Game-specific experience
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for
PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.