Senior Audio Programmer

People Can Fly
April 13, 2024
Offerd Salary:Negotiation
Working address:N/A
Contract Type:Other
Working Time:Negotigation
Working type:N/A
Ref info:N/A
Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward- thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

PCF Framework is a home of coding experts who ensure that the key areas of the Unreal Engine used by PCF are being properly developed across different games and platforms. The team also makes sure that we have less systems to maintain while remaining competitive and is responsible for driving our architecture and R&D initiatives forward.

Job Description
  • Design and implement systems and tools that support the audio needs of the game, framework and audio production pipeline.
  • Enhancing and maintaining the PCF Framework (built on Unreal Engine).
  • Core:

  • Propose, implement, own tasks and features in a timely fashion.
  • Provide regular updates to the production
  • Collaborating with PCF Framework to integrate and develop shared components, and augment stability/features of shared modules.
  • Consider the performance of the work that you do.
  • Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
  • Work closely with Principal and Technical Audio
  • Director to implement high quality features and code, proactively identify and address risk with the team.
  • Proactively participate in code reviews to share knowledge and learn from other team members.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Stay informed of best practices and technical solutions used at the company.
  • Work with QA teams to define testing requirements for new and existing features.
  • Audio:

  • Implement new and improve existing audio systems in Unreal Engine and Wwise to support the needs of Sound Design team and the vision of Audio Director.
  • Design, implement and maintain new low and high level audio systems and overall architecture.
  • Test existing systems and propose new systems
  • Qualifications
  • 6+ years experience working in console / PC games
  • Involved in the production cycle of at least 1 title
  • Excellent primary programming language skills.
  • Good knowledge of Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Good knowledge of Project Management Software (JIRA, Confluence, etc.).
  • Good Unreal Engine knowledge.
  • Good Wwise knowledge
  • Ability to write solid, reliable, efficient code.
  • Ability to work autonomously.
  • Experience in Sound Design and/or Audio Engineering.
  • Excellent math and/or physics skills.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.
  • Nice to have:

  • Experience in making music
  • Experience with other audio middleware like FMOD, Fabric, Steam Audio, Elias
  • Additional Information

    What we offer:

  • A competitive salary.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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