Senior Animator – Coconut Lizard
Coconut Lizard and d3t are at the cutting edge of technology and
creativity, delivering co-development video game services to our global
triple-A clients. Our successful studios are continuing to grow and we are
looking for a Senior Animator to join the expanding Animation Team. Our
studios, part of the Keywords Studios Group , work on multiple exciting
projects at any one time offering plenty of variety and involvement.
We have collectively been established over 13 years and our studio projects
have included Hogwart's Legacy, Dead Island 2, Marvel's Guardians of the
Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Alan
Wake Remastered, Sea of Thieves, Mafia II: Definitive Edition and Assetto
Corsa Competizione.
Our studios are based near Runcorn, Cheshire and Gateshead, Tyne and Wear
where we offer an amazingly professional, fun and supportive working
environment. We are very passionate about what we do and pride ourselves on
our inclusive mentality, mentoring ethos and have been awarded 'Best Places to
Work' multiple times by gamesindustry.biz including 2021, 2022 and 2023. In
addition, we won ‘Best Creative Service Provider‘ at Develop 2022 and were
nominated in 2023.
Senior Animator – Responsibilities:
With a deep understanding of anatomy and motion, create exceptional
animations both for in-game and cinematic scenes and understand what makes
a good camera composition.
Attend regular animation reviews and assist in both providing and
implementing feedback to ensure the highest quality animations in our
games.
Be a role model, inspiring and motivating the animation team to create
world class animations.
Work with tech animators, tech artists and programmers to help improve
workflows in the character animation pipeline for increased animation
efficiency.
Ensure all animation work adheres to guidelines regarding naming
conventions, texture layering structures, folders etc.
Add to our library of tutorials, documents and technical guides to improve
the animation pipeline.
Be proactive in helping resolve technical issues and support the team with
fixing bugs and finding solutions.
Passion for staying up to date with latest technology and embracing new
animation techniques and share knowledge with the animation team.
Excellent time-management and organisational skills, deliver quality work
within fixed time constraints.
With a professional and organised approach, adhere to schedules and
promptly feedback concerns regarding any aspects of the project. Ensuring
the right tasks are tackled in the right order, updating Jira,
communicating progress and helping to manage team deliverables.
Able, when required, to take ownership of specific features of the game or
to manage outsource artwork, including all communication, feedback and
implementation.
Confident with motivating and inspiring more junior animators to flourish
and help to promote a culture of collaborative innovation.
Self-driven, autonomous and confident, demonstrate responsibility for work
quality and processes for both yourself and other members of the animation
team, actively contributing fresh ideas and encouraging the team.
Requirements
Essential Skills:
Excellent animation skills demonstrated through show reel.
High proficiency in Maya/MotionBuilder, UE4/Unity, Excel and Jira.
Practical and methodical approach to both technical and creative problem-
solving and experience of mentoring and sharing technical knowledge with
junior team members.
Effective communication and organisation skills and confident working
within a multidisciplinary animation team.
Practical and methodical approach to both technical and creative problem-
solving.
Flexible and calm approach with the ability to adapt with change.
Ability to deliver quality work within fixed time constraints.
Passion for staying up to date with latest technology and embracing new
game art techniques.
Desirable Skills:
Experience of working within game development for at least 4 years.
At least three published titles.
At least two full project cycles in a Senior Animation position.
Proven background in outsource art provision.
Benefits
Benefits & Perks – just some of the many offered by our studio alongside a
great work environment:
25 days holiday (+ bank holidays + up to 5 days extra for length of
service)
Company Pension Scheme
Flexible working hours
Private Medical and Dental Insurance Scheme & Eye Care Scheme
Employee Share Scheme
Anti-crunch ethos - an amazingly professional, fun and supportive working
environment!
Income Protection & Life Assurance
Annual Bonus – be rewarded for great teamwork!
Free Parking
Game Voucher Scheme
Tech and Bike Scheme
Company Socials, Monthly Studio Lunches, Project Launch/Wrap Parties +
Annual d3t Events
Breakout Areas – filled with perks such as games, complimentary snacks to
suit all dietary preferences etc.
We offer a flexible working policy – the role can be hybrid, remote (UK
based only) or studio based at either of our studio sites - d3t (Runcorn,
Cheshire) or Coconut Lizard (Gateshead, Tyne & Wear).
Initial interviews will be help by video call.
Don't meet every single requirement? Not a problem - please apply. At d3t we
are dedicated to building a diverse, inclusive and authentic workplace and
culture. If this opportunity excites you but your current skills or past
experience don't align perfectly with the job description, we encourage you to
still apply. You may just be the right candidate for this or other roles
within our team.
Internal Use -
Role Information: EN
Studio: d3t
Location: Europe, UK, Gateshead
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid, Remote, In-Office