Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix –
the publisher of our recent AAA title, Outriders. The game development
involves primarily our Europe based teams.
Job Description
Creating, pitching, and prototyping gameplay ideas for core combat and
moment-to-moment mechanics and systems, combat characters, their feel,
behavior, abilities, and encounters in various settings
Implementing combatant character with animations and behavior using state
machines, behavior trees, visual effects, sound effects & combat
encounters with arena layouts and pacing using provided level design tools
and various other scripting systems
Creating designs documents, content briefs, system outlines, and other
means of sharing all the necessary information with involved teams
Full ownership of the produced function - from conceptual and paper
design, through the prototyping phase, scripting, iteration, debugging,
optimization - until delivery of the game
Conducting playtest sessions for involved developers (level designers,
artists, animators, and programmers) to discuss and improve implemented
prototypes
Collaborating with multiple disciplines, ensuring the correct partners are
involved and informed throughout the development process
Remaining current on industry trends, including new game genres, new game
design methods and techniques, and trending audio-visual excellence
Sharing knowledge and mentor less experienced peers
Occasionally supporting Lead in recruitment projects with HR collaboration
Qualifications
At least 6+ years of experience in the production of games for consoles
and PC
4+ years of experience shipping AAA TPP / shooters /cover shooters titles
in combat or systems design roles
At least 1 shipped title in a senior role, with a history of successful
features
Excellent knowledge of Unreal Engine 4
Working proficiency with Unreal Engine Editor
Demonstrated ability to communicate and align design vision with internal
partners and the target audience
Exceptional ability to conceptualize, pitch, and implement game systems
and features using various tools, technology, and visual language
Solid understanding of creative and game development processes
Extensive experience with online action games
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making video games
Nice to have
Familiarity with scripting languages and a strong foundation in math
Deep understanding of systems design, player psychology, and emerging
industry trends
Experience with versatile game development tools such as Unity and Unreal.
Experience with Atlassian software (JIRA, Confluence)
Additional Information
What we offer
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for
PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Access to Worksmile - cafeteria program.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.
We are committed to an inclusive and diverse work culture. PCF is an equal
opportunity employer. We do not discriminate based on race, color, ethnicity,
ancestry, national origin, religion, sex, gender, gender identity, gender
expression, sexual orientation, age, disability, genetic information, marital
status or any legally protected status.