People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Please note, this role is located in Dublin, Ireland. All candidates must be located or open to relocation to Ireland.Job Description
People Can Fly is looking for a Release Manager to own the scheduling, coordinating and the management of releases across the PCF self-publishing portfolio. As a Release Manager you will be part of the Publishing team. You will be working with first party partners (Valve, Microsoft, Sony, etc) and internal stakeholders to deliver content to first party platforms (Steam, Xbox, PlayStation, etc). This includes full game releases, updates and additional content offers on all available stores. You will be coordinating communication and key dates between the development and publishing departments in order to achieve certification from our partners. You will be responsible for leading the creation, education, and adoption of new tools, systems, and best practices required for the setup and submission to 1st Party platforms and to alternative regional digital distribution channels. You will also be asked to research into new markets and platforms that the company shows an interest in, to ensure we understand submission processes, costs and risks. As a Release Manager you will also be responsible for the test game version releases on our internal and external test servers and through internal distribution tools.