People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix –
the publisher of our recent AAA title, Outriders. The game development
involves primarily our Europe based teams.
Implementing gameplay scenarios using the existing toolset to forge
gameplay elements such as checkpoints, objectives, enemy spawns, and
special events into compelling gaming experiences
Maintaining the big picture of all connected features used by the
department, identifying weak spots and missing links, proposing and
driving improvements to the toolset, workflows, and pipelines
Working directly with programmers, game designers, artists, and animators
to create essential tools and solutions, handle dependencies between
features, facilitate teams cooperation and contribute to the vision of the
Assessment of designs, game features, and pipelines, identifying potential
risks, looking for systemic improvement
Assisting with prototyping and production of the technical elements for
Testing new features and tools before they are deployed to the rest of the
team to ensure they meet the department's requirements
Ensuring Level Designers comply with the official metrics and technical
Reviewing blueprints done by team members, analyzing them to identify any
additional efforts required for optimization or reducing the risk of bugs
Implementing prefabs that are easy to use, configure or adjust by team
Making sure the Level Design team can efficiently maintain a balance
between the creative vision for the project and the technical budget
restraints provided by Technical Director by acting as a technical
reference for the team in relation to level design
Assisting the rest of the department with debugging and bug fixing,
collaborating with other teams on interdisciplinary investigations when
Maintaining owned project documentation. Contributing to the company's
knowledge base and cooperating with other teams to keep it up-to-standards
7+ years of professional experience or at least one shipped PC or console
including 5+ years of experience in a technical designer position
Technical background - experience with scripting languages, understanding
of programming paradigms and concepts
Strong Unreal Engine 4 or 5 knowledge
Experience in the development of multiplayer / co-op title, understanding
and network communication
Experience with performance profiling and optimization
Debugging experience, high problem-solving skills, and strong internal
drive to understand how things work
Ability to focus and work without micro-management while adhering to
Strong verbal and written communication skills in English
High work ethic and self-motivation
Passion for Games
Excellent communication skills
Nice to have:
AAA and/or console development experience
Experience with multiple different 3D engines
Experience in the design of tools and workflows
Interdisciplinary experience, generalist approach
Knowledge of Maya, 3DS Max, or similar 3D package
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for
PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Access to Worksmile - cafeteria program.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.
We are committed to an inclusive and diverse work culture. PCF is an equal
opportunity employer. We do not discriminate based on race, color, ethnicity,
ancestry, national origin, religion, sex, gender, gender identity, gender
expression, sexual orientation, age, disability, genetic information, marital
status or any legally protected status.