Guerrilla is looking for an experienced and hardworking Principal Gameplay
Systems Designer to help build a variety of meaningful choices in core
gameplay loops. We are searching for an outstanding candidate capable of
designing and using gameplay systems and their parameters to build items and
character skills that can result in fun, exciting and spectacular
experiences.
As a successful candidate, you will work closely with System Designers, UI/UX
Designers, Gameplay Programmers and multi-disciplinary teams to build gameplay
systems and contents that offer variety and excitement to engage our players
on a tactical layer.
What you will do
As a Principal Systems Designer at Guerrilla, you will:
Design, prototype and implement gameplay systems and contents related to
character skills, items and power progression.
Work closely with the Combat Designers and Engagement Designers to develop
systems that allow players to make choices that affect their gameplay
experience from minute to minute gameplay to overall account progression.
Work closely with your Lead, Directors and Producers to ensure a timely
delivery of design documents and in-game features.
As an expert in gameplay systems design, you'll provide guidance and
mentorship for junior to senior level Gameplay Systems Designers.
Collaborate with multidisciplinary teams to implement gameplay features
from concept to release at highest possible quality in timely manner.
Collaborate with the data analytics and player research teams to analyze
player's behaviors and metrics to continuously improve the game and to
evaluate gameplay systems for continuous iteration and improvements.
Who you are
You have 8+ years of experience as a Senior Gameplay System Designer on
multiple shipped titles with proven experience working on gameplay systems
related to character skills, items and power progression.
During your career, you have shipped at least one AAA game where you were
heavily involved in Gameplay Systems Design, preferably for an online
multiplayer action game.
You have a passion for, and deep understanding of, third-person action
games and have thoroughly played a wide variety of different titles.
You have excellent interpersonal, written and verbal communication skills.
You have technical understanding of visual scripting languages, animation
state machine, and challenges of state replication.
You are comfortable with providing and receiving constructive criticism.
You are self-motivated and take initiative.
Please note: Unless stated otherwise, our vacancies are based on-site, in
our studio in Amsterdam. For qualified candidates, we offer visa, permit,
relocation and immigration support. Depending on the role, we do offer hybrid
work models allowing our employees to work from home one or more days per
week.
Interested?
If you think you're up for the challenge, we'd love to hear from you! You can
apply by hitting the “apply now” button. Be sure to submit your CV, Cover
Letter and a link or PDF file of your portfolio where you showcase your best
and most recent work.
At Guerrilla, we believe that our team's varied backgrounds, experiences, and
perspectives help us create games that resonate with a diverse audience.
As an equal opportunities employer, we strive to create an inclusive
environment, empower employees and embrace diversity.
We encourage everyone to respond as we consider all candidates on the basis
of their merit, unique strengths, and perspectives they will bring to the
role.