Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Bifrost, Victoria and Dagger
are projects we're growing in the self-publishing model. We also have one
project in the concept phase – Red; as well as two projects in VR technology –
Green Hell VR and Thunder - a new project based on one of the IPs from the
Group's portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Dagger is a yet unannounced AAA action- adventure game developed
by our North American team supported by PCF's European studios.
Job Description
Responsibilities:
Work with the Art Director and Lead Concept Artist to help provide
artistic vision and maintain high artistic standards for the project.
Design characters, creatures, environments, and props, for both high-
visualization and production based purposes.
Promote and maintain a consistency of an established art direction or
style guide, and have the ability to communicate it to others.
Provide feedback, guidance, and nurture less experienced peers to help
maintain quality and consistency of delivery in their work, and help them
work through complex creative design problems.
Help provide clear and effective documentation for Concept Team related
art practices.
Develop and establish a healthy collaborative working relationship with
cross-disciplinary departments to help create effective and sound concepts
that help further the development of the game.
Work closely with producers and other art leads to achieve project goals
Maintain awareness of gameplay considerations and the overall player
experience in their work.
Initiate information gathering and investigate dependencies associated
with a given task.
Actively seeks to improve and further their own skill-sets by exploring
and maintaining awareness of emerging industry trends, and technology.
Actively researches and demonstrates a willingness to knowledge-share
findings of emerging industry trends, and technology.
Qualifications
Requirements:
Typically 8+ years of in-studio or combined WFH experience as a concept
artist in AAA video game development. 2+ shipped titles is a must.
Sound foundational and practical art skills such as composition and
perspective, drawing, painting, rendering, mood and lighting, material
indication, color theory, basic design principles, anatomy, visual
storytelling, etc.
Ability to adapt these foundational art skills to realistic and fantasy
based content.
Understanding of a variety of art styles, aesthetics, and appeal.
Strong ability to solve creative problems, and showcases an overall design
independence.
Ability to maintain a consistent velocity across a large variety of tasks.
Proficiency in Adobe Photoshop.
Experience in utilizing 3d packages to generate concepts is desired.
Ability to coordinate with production to estimate and manage/prioritize
time associated with a given task.
Great communication, collaboration, organization, and leadership skills.
Understanding of cross-disciplinary workflows and how this impacts the
work of the concept team.
Experience working with and providing feedback for outsourcing and
contractors.
Additional Information
What we offer:
U.S.
100% group health insurance benefit premiums paid by PCF (Medical,
Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of
employment.
401K with 100% match, up to 3% of employee salary, and vested immediately.
Paid week off during Winter Holidays.
20 paid vacation days and 5 paid sick days.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
A competitive salary and performance-based annual bonuses.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.
Long term disability, short term disability, travel insurance, as well as
other benefits provided.
Canada
Benefit package 100% paid by PCF. Insurance company reimburses 100% of
claims (Up to $500 per service a year, as well as individual family
coverage).
Full Dental coverage, including major dental and orthodontics.
4% RRSP matching before tax deductions, 100% vested on day 1.
Paid week off during Winter Holidays.
20 paid vacation days and 5 paid sick days.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
A competitive salary and performance-based annual bonuses.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.