ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working
on its Battle Royale 2.0 Off The Grid in three metropolitan locations:
Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is
helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll.
Gunzilla is built on the desire to innovate and push the limits of the
Gunzilla's formidable team of talent comes from a variety of industry-leading
studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as
Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief
Visionary Officer, and the author of the Altered Carbon series, that has been
adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur
Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott
Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise,
Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director,
(Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior),
Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr
Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
Players First & Foremost. We aim to create titles that players love and
get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-
motivated individuals empowered to work at their best in a supportive
environment; when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we
do, ensuring we produce next-generation experiences of the highest
Make Bold Moves & Innovate. We strive to make bold moves and push
technology to its limits; there are no wrong steps if the outcome
redefines the boundaries.
Open & Honest. We believe in building trust through transparency and
honest communication. We're proud of who we are, what we stand for, and
what we're building.
ABOUT THE JOB
Gunzilla Games are looking to recruit a Materials Artist to join us to work on
our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third person
shooter, due for release on PlayStation®5, Xbox® Series XS and PC
As a Materials Artist you will:
Work closely with Leads, Seniors, and other relevant teams, to create
materials for environments props, architecture, geology, terrain and
characters establishing texture and material workflows.
Create and maintain a material library for next-gen projects.
Help build and maintain complex engine materials
Establish techniques to quickly adapt to an agile development environment
You will have:
3+ years experience as a materials Artist on a AAA project.
1 Shipped AAA title a huge plus
Familiarity with industry-standard software such as Zbrush, Substance
Designer, Substance Painter, and Maya.
Strong knowledge of PBR workflows and an understanding of how materials
behave in the real world.
Experience in creating realistic, game-ready textures using complex
Strong understanding of working with Open IO/Aces post-processing systems.
Strong communication skills and ability to communicate with technical team
Ability to organise and manage own work to meet deadlines, as well as able
to advise on planning and milestones.
Experience in creating tools with Python
Flexible Working & Work from Home
Revenue Based Bonuses
English / German Courses
25 Annual Paid Vacation & Sick Days
Relocation & Accommodation Support
Office Perks & Gym Membership