Materials Artist

Gunzilla Games
October 02, 2023
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Offerd Salary:Negotiation
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Contract Type:Other
Working Time:Negotigation
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ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.

Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).

OUR VALUES
  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self- motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
  • ABOUT THE JOB

    Gunzilla Games are looking to recruit a Materials Artist to join us to work on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third person shooter, due for release on PlayStation®5, Xbox® Series XS and PC

    RESPONSIBILITIES

    As a Materials Artist you will:

  • Work closely with Leads, Seniors, and other relevant teams, to create materials for environments props, architecture, geology, terrain and characters establishing texture and material workflows.
  • Create and maintain a material library for next-gen projects.
  • Help build and maintain complex engine materials
  • Establish techniques to quickly adapt to an agile development environment
  • REQUIREMENTS

    You will have:

  • 3+ years experience as a materials Artist on a AAA project.
  • 1 Shipped AAA title a huge plus
  • Familiarity with industry-standard software such as Zbrush, Substance Designer, Substance Painter, and Maya.
  • Strong knowledge of PBR workflows and an understanding of how materials behave in the real world.
  • Experience in creating realistic, game-ready textures using complex shaders
  • Strong understanding of working with Open IO/Aces post-processing systems.
  • Strong communication skills and ability to communicate with technical team members
  • Ability to organise and manage own work to meet deadlines, as well as able to advise on planning and milestones.
  • Experience in creating tools with Python
  • GUNZILLA OFFERS
  • Flexible Working & Work from Home
  • Health Insurance
  • Revenue Based Bonuses
  • English / German Courses
  • 25 Annual Paid Vacation & Sick Days
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership
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