Material Artist - Remote

People Can Fly
March 01, 2024
Contact:N/A
Offerd Salary:$500
Location:N/A
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Contract Type:Other
Working Time:Negotigation
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Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Le Projet Victoria est un jeu d'action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF's European studios.

Job Description

Créer des matériaux de haute qualité qui correspondent à l'univers artistique et aux exigences techniques du projet.

  • Produire des matériaux de haute qualité prêt pour le jeu, adapté techniquement et artistiquement à l'univers et à la direction visuelle du projet.
  • Maintenir la bibliothèque des matériaux du projet.
  • Produire un travail conforme aux spécifications et maintenir les flux de travail dans les délais impartis.
  • Participer aux révisions, s'adapter et mettre en œuvre les commentaires des responsables et des pairs de manière professionnelle.
  • Collaborer avec les artistes pour créer des matériaux spécifiques à utiliser dans le jeu.
  • Travailler avec des développeurs dans plusieurs disciplines et s'assurer que le travail est intégré dans le build.
  • Participer à des initiatives de R&D, pour explorer de nouvelles techniques et mettre en œuvre des améliorations aux pipelines et aux flux de travail.
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    To create high quality world material that aligns the project's artistic universe and technical requirements.

  • Produce high quality game ready material suitable technically and artistically with the project's universe and visual direction.
  • Maintain project material library.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Collaborate with artists to create specific materials for in-game use.
  • Work with developers in multiple disciplines and ensure that work gets integrated into the build.
  • Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Qualifications
  • Un solide portfolio présentant des exemples de travaux matériels.
  • Interpréter artistiquement des concepts ou pousser la créativité au-delà de l'idée initiale.
  • Solide compréhension des compétences artistiques traditionnelles et des compétences fondamentales en matière de conception (forme, texture, valeur et couleur).
  • Solide connaissance des flux de travail de Substance Designer et de Painter.
  • Solide connaissance de Photoshop.
  • Solide connaissance des flux de travail relatifs au monde, au masque et au découpage.
  • Connaissance de base des logiciels 3D (Maya, 3D Max).
  • Bonne connaissance des techniques de modélisation Zbrush pour la création de matériaux.
  • Capacité à dérouler les UV pour texturer les mailles et les lightmaps.
  • Solides compétences dans l'utilisation quotidienne des shaders PBR et des cartes normales.
  • Capacité d'adaptation.
  • Capacité à recevoir et à mettre en œuvre un retour d'information.
  • Volonté d'apprendre et de s'adapter à de nouveaux styles, techniques et flux de travail.
  • Capacité à collaborer avec les chefs de département et les différents départements pour résoudre les défis artistiques et techniques.
  • Solides compétences en communication orale et écrite en anglais.
  • Motivation personnelle.
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  • Strong portfolio showcasing examples of material work.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Strong knowledge of Substance Designer and Painter workflows.
  • Strong knowledge of Photoshop.
  • Strong knowledge of world, mask, and trim workflows.
  • Basic knowledge of 3D Packages (Maya, 3d Max).
  • Good knowledge of Zbrush modeling techniques for material creation.
  • Ability to unwrap UVs for texturing meshes and lightmaps.
  • Strong skills in using PBR shaders and normal maps on a daily basis.
  • Adaptive.
  • Ability to receive and implement feedback.
  • Willingness to learn and adapt to new styles, techniques and workflows.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Self-motivation.
  • Additional Information

    Au Canada

  • Un ensemble d'avantages sociaux payés à 100 % par PCF.
  • La compagnie d'assurance rembourse les réclamations à 100 % (jusqu'à 500 $ de services par année, en plus d'une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l'orthodontie.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d'hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payé.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Un salaire compétitif et des primes annuelles basées sur le rendement.
  • Des occasions de développement personnel et la possibilité d'œuvrer dans un environnement mondial.
  • L'occasion de travailler au sein d'une équipe créative avec des personnes passionnées par ce qu'elles font.
  • Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses (up to 20%).
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • US

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided.
  • From this employer

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