Crytek is looking for a Lighting Artist to join the Hunt: Showdown team
in our Frankfurt Studio.
This role is based on site in our headquarters in Frankfurt, Germany. You will
have the chance to work alongside our worldclass team that features some of
the best developers in the industry and take advantage of our attractive
Sample pictures or a link to a webpage, which shows sample work, are
Working with Level Designers, Artists, and Programmers to create real time
and baked lighting moods and effects for static, dynamic and animated
environments, cinematics, characters, etc. within the platform's
Creation of skyboxes and other geometry-based lighting assets (sun
shafts, glows, flares, etc.)
Balancing and maintaining consistent light levels across a variety of
physically based materials and surfaces.
Finding, discussing, and fixing material inconsistencies that might affect
Collaboration with other Lighting Artists on the team to ensure consistent
quality across the game.
Texture creation using available graphic applications.
Population of light entities and cubemaps in game using the CRYENGINE
Sandbox Editor and tools.
Creating dramatic, unique, and interesting day/night setups using the
CRYENGINE Sandbox Editor and tools.
Solving technical issues that arise with new tools or game performance.
2+ years of professional experience lighting for next-gen games on PC and
Experience with and a good working knowledge of the limitations and
expectations of next generation hardware.
Excellent art sense (e.g. knowledge of composition, color, lighting,
Solid understanding of basic theory of light propagation and light-
Ability to work with multiple disciplines to meet project's specific
Capable of working both as a member of a development team and individually
with minimum supervision.
Must have the ability to conceptualize, present, and execute ideas within
a schedule, while actively participating in technical and artistic problem
Ability to quickly understand custom tool-sets and deliver assets within
the confines of real time engine constraints and programming demands.
Organized approach to problem solving and time-management.
Good English communication and writing skills.
Positive team-oriented attitude.
Proactive and self-motivated, capable of working without direct
Willing to relocate to Frankfurt
Experience with CRYENGINE and Sandbox Editor.
Strong understanding of real-time and pre-baked lighting systems.
Experience creating and configuring geometry assets for in game lighting
Experience with real world lighting situations, including natural light
and artificial “studio” type lighting, and/or photography.
Experience with cinematic post-processing work (e.g. compositing, color
What you can expect from us
Your professional development is important to us, so we have laid out a career
plan to help you progress towards your goals and objectives.
To help you get settled, we provide you with a fully furnished company
apartment during your first three months in Frankfurt.
We offer a relocation budget and full coverage of flights to Frankfurt for you
and your family.
You can expect extensive assistance with visa, work permits, and communication
with authorities during the relocation process, as well as help settling into
Germany (e.g. setting up appointments with banks, government agencies,
schools, landlords, finding apartments etc.).
Public Transport Pass
Discover Frankfurt by bus, tram and metro – free of charge.
A healthy body is a healthy mind. We offer a membership at the premium gym
chain Fitness First in Germany. Work out, join group fitness classes, or relax
in the wellness facilities.
We truly embody diversity at Crytek. With employees from over 42 different
countries, we define ourselves by our cultural diversity.
Understanding the local culture will make your stay abroad more enjoyable, and
Crytek supports that by offering German language courses for you and your
Join us on our exciting company events, including new starter breakfasts,
summer and winter parties, our annual trip to Gamescom in Cologne, and many
We are all gamers: stay connected and play games with your colleagues at our
remote gaming parties.
At our Frankfurt office you can enjoy 24 days of vacation per year, and every
2 years you get 1 more (up to a maximum of 28 days). You will also have on
average 10 public holidays on top of the days you take off. If you are working
from another country, local standards apply.
only applicable to employees in Frankfurt.