ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer
and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first
blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in
three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and
London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll.
Gunzilla is built on the desire to innovate and push the limits of the games
industry. Gunzilla's formidable team of talent comes from a variety of
industry-leading studios and publishers (Ubisoft, Electronic Arts (EA),
THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer
Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon
series, which has been adapted into a popular Netflix show, Richard K. Morgan,
The Gunzilla Leadership team includes well-known industry professionals like
Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis),
Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed
franchise, Populous 2, Powermonger, Space Hulk), Dmitriy Markov, Technical
Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut
the Rope, Metro Exodus, HBO's Chernobyl series), Petr Cherkes, Design
Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic),
Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas
Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and
Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
Players First & Foremost. We aim to create titles that players love and
get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-
motivated individuals empowered to work at their best in a supportive
environment; when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we
do, ensuring we produce next-generation experiences of the highest
Make Bold Moves & Innovate. We strive to make bold moves and push
technology to its limits; there are no wrong steps if the outcome
redefines the boundaries.
Open & Honest. We believe in building trust through transparency and
honest communication. We're proud of who we are, what we stand for, and
what we're building.
ABOUT THE JOB
Gunzilla Games are looking to recruit a Lighting Artist to join us to work on
our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person
shooter, due for release on PlayStation®5, Xbox® Series XS and PC
This role will be for an initial 6 month contract with the option to extend
As a Lighting Artist, you will:
Collaborate with the lighting team to combine traditional aesthetics with
next-gen lighting techniques to light a world with an inspiring and
cohesive vision across a diverse range of environments.
Use your knowledge of various lighting tools and techniques to craft
lighting in Unreal Engine 5. Harnessing the power of Lumen and partner
with art, tech art, and engineering to integrate solutions into a
Use your understanding of HDR lighting, colour theory, shape, surface
types, and the techniques and technologies relating to physically based
rendering to help visual development.
Work closely with the art and design departments to conceptualize and
implement real-time lighting solutions that satisfy both aesthetic and
Anticipate and work well within different production and technical
constraints and understand the budgeting restrictions associated with
Having worked through an entire production cycle, or 2+ years experience
of the production cycle on a shipped AAA PC or console titles in a similar
Understanding of PBR and PBL workflows with the ability to spot and
diagnose issues with both.
Up to date understanding of real-time lighting techniques (including
vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked
light map solutions).
A willingness to learn how to troubleshoot technical issues associated
with lighting, performance, tools, and pipelines.
Self-starter and driver, great communicator, and an amazing team-player.
You love to solve problems and you love to collaborate with all
departments. Creating epic entertainment experiences is a team effort and
you thrive when exploring ideas and working with others.
Production experience in Unreal Engine 4/5
Shipped a Battle Royale, Third Person Shooter or First Person Shooter in a
Lighting artist role.
Basic understanding of Unreal Engine Blueprints, Light Functions and
Deep understanding of Unreal Engine 5 functionality.
Proficient in modelling software (Maya or Blender preferred but not
Ability to create in-engine tools for Unreal Engine.
Unlimited Paid Vacation
Paid Sick Leave
Work from Home
English / German Courses
Relocation & Accommodation Support
Office Perks & Gym Membership
Some benefits may vary depending on Location & position