Lead Vegetation Artist

Gunzilla Games
May 17, 2024
Offerd Salary:Negotiation
Working address:N/A
Contract Type:Other
Working Time:Negotigation
Working type:N/A
Ref info:N/A

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.

Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO's Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self- motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.

    Gunzilla is dedicated to crafting thrilling project with unforgettable characters and exhilarating experiences, all within the electrifying OTG (Off The Grid) universe. Nestled in the vibrant Frankfurt, our team comprises top- tier leaders and talent boasting a wealth of AAA game dev expertise. As we unite our diverse team, where every voice contributes to crafting phenomenal game, we seek a dynamic blend of seasoned veterans and ambitious newcomers, all poised to leave their mark on the gaming world.

    The Lead Vegetation Artist will be entrusted with the power to sculpt entire worlds, ignite awe-inspiring artistry, pioneer production methodologies, and uphold budgets, all while relentlessly pursuing unparalleled excellence. We are seeking a leader who epitomizes empathy and clarity, driving the team towards boundless creativity and flawless execution.

    Reporting to the Art Director, the Lead Vegetation Artist is a practical artist, inspired not only by the games industry but also by film, nature, photography and natural composition.

  • Deep understanding of modeling, texturing, composition, colour theory, vegetation and optimization – these should be shown in your portfolio through both shipped game projects and in personal work.
  • Experience with Vegetation generation pipelines - both using and implementing
  • Proven and clear understanding of PBR
  • Experience in writing documentation with clear explanations of processes, workflows and limitations
  • Proven experience in conducting managerial duties such as stand-ups, feedback and communication with peers.
  • Experience in working with Art Directors to develop direction and quality goals for your team and project.
  • Have experience with cross-discipline collaboration.
  • 5+ years of professional experience as a Biome or Vegetation artist, ideally as a Lead.
  • Experience of working on AAA games set in realistic Environments/Worlds
  • Ability to Assemble, Lead, and work within teams
  • Strong organizational skills (time management, planning, communication)
  • Possess a good knowledge of PBR workflow and shader techniques
  • Modelling experience focused on Vegetation generation
  • Photogrammetry experience - both in pipeline and implementation form
  • Optimization experience in Unreal Engine 5
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership
  • Some benefits may vary depending on Location & position

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