Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, Ireland, US, and Canada and from all over the
world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
PCF Framework is a home of coding experts who ensure that the key areas
of the Unreal Engine used by PCF are being properly developed across different
games and platforms. The team also makes sure that we have less systems to
maintain while remaining competitive and is responsible for driving our
architecture and R&D initiatives forward.
Job Description
Join our central product team as a hands-on Lead UX/UI Designer, specialising
in online services and game development tools for game designers and LiveOps
teams. Build out the foundations for our new UX team in both talented
designers and design infrastructure and systems to expedite delivery.
Collaborate closely with product managers and engineers to design and
prototype solutions that streamline backend processes and elevate the player
experience. The successful candidate for this role will be a customer-focused
professional with excellent communication skills. You'll feel at ease working
with developers across the studio, understanding their requirements, and
contributing to establishing effective design and UX processes within our
growing team. A strong dedication to professional development and a commitment
to fostering teamwork are crucial attributes for this position. Starting as an
IC you will transition into the leadership as you build out the UX team.
Leadership of UI/UX team, including work assignment, hiring, and
mentoring;
Build out and maintain design systems, together with design pillars and
quality standards for teams to follow.
Conduct user research documenting findings to inform design decisions.
Understand user needs and share insights with the team, promoting a user-
centric approach.
Ideate and prototype rapidly to support product strategy.
Collaborate with product managers and developers to plan and prioritise
the product roadmap features.
Gather data through various methods to design prototypes and work with
development teams for implementation.
Deliver compelling design solutions in collaboration with developers and
quality assurance teams.
Proactively address design issues and project risks to ensure successful
delivery.
Ensure delivery of working software meets design goals and iterate on user
feedback
Qualifications
8+ years of UX-related work experience, with 3+ years of experience in a 0
to 1 environment (leading projects from discovery through
shipping/iteration).
Figma is essential at expert level, basic experience with Miro, Jira,
Confluence
Proven experience as a UX/UI Designer or related role, with a strong
portfolio showcasing successful projects and designs.
Experience with building a team of UI/UX designers and leading them
through complex projects
Solid understanding of user-centred design principles and practices, with
a focus on enhancing internal user experiences.
Demonstrated ability to gather user insights through various research
methods like user interviews, surveys, and experiments.
Visualising the users journey through workflows, storyboards and
wireframes
Proven experience with applying design systems, style guides, and pattern
libraries
Deep empathy for users and a commitment to advocating for their needs
throughout the design process.
Excellent communication skills, both written and verbal
Proactive and enthusiastic approach to work
Fluency in spoken and written English
Nice to have
Knowledge of the gaming industry and game development processes.
Familiarity with agile development methodologies and ability to work
within an iterative and fast-paced development environment.
Understanding of content and gameplay creation process for games or
experience in Unity/Unreal editors
Knowledge about HTML and CSS to assess the feasibility of your designs
Additional Information
What we offer:
Benefit package 100% paid by PCF. Insurance company reimburses 100% of
claims (Up to $500 per service a year, as well as individual family
coverage).
Full Dental coverage, including major dental and orthodontics.
4% RRSP matching before tax deductions, 100% vested on day 1.
Paid week off during Winter Holidays.
20 paid vacation days and 5 paid sick days.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
A competitive salary and performance-based annual bonuses.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.