People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix –
the publisher of our recent AAA title, Outriders. The game development
involves primarily our Europe based teams.
Setting the pipeline and technical tools as well as maintaining the
quality standards to deliver the highest class of assets created by the
Technical Artists Team, and ensuring that they follow the Technical Art
Managing the talents of the Technical Artist team to achieve the best
possible result for the project and personal growth of team members
Providing mentorship, direction, and best in class managing principles to
ensure quality results
and efficient working practices
Providing day-to-day feedback and creatively solving problems
Working with the production team on tasks assignment and a team schedule
Working hand in hand with the Art Director, Technical Director, and Art
Leads to set the technical
guidelines for content development
Developing powerful and efficient workflows for the Art team working
together with the
Programmers and Programmers Leads
Researching and implementing new techniques and procedures to improve game
Creating high-quality assets and gadgets suitable technically and
artistically to project universe
Helping to improve and refine shader, texture, lighting quality
Identifying and resolving pipeline issues
Analyzing and improving art asset inefficiencies to optimize console and
Providing R&D projects and pipeline and workflows improvements
Supervising of bug fixing and describing R&D case studies in the knowledge
Conducting consistent performance reviews of staff members
Conducting recruitment projects with HR collaboration
At least 7+ years of game development experience
At least two AAA titles developed and shipped from start to finish
At least 2 years of team leading experience
Strong Leadership and mentoring skills
Great understanding of creative and game development processes
Experience in all aspects of creating game content for consoles and PC
Extensive experience working with UE4
Expert Maya knowledge
Expert knowledge of Photoshop, Zbrush/Mudbox, and Substance Designer
Strong knowledge of current 3D graphics techniques
Strong knowledge of particle systems, environmental effects, cloth
simulations, lighting, and
Strong experience in visual scripting in Eunreal Enginee Editor
High proficiency in technical problem solving
Proficiency with Atlassian software (JIRA, Confluence)
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making videogames
Nice to have
Max Scripting and HLSL or shader programming experience
Scripting and plug-in writing skills with Maya and Python or C++
What we offer:
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for
PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Access to Worksmile - cafeteria program.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.
We are committed to an inclusive and diverse work culture. PCF is an equal
opportunity employer. We do not discriminate based on race, color, ethnicity,
ancestry, national origin, religion, sex, gender, gender identity, gender
expression, sexual orientation, age, disability, genetic information, marital
status or any legally protected status.