Company Description
Founded in 2012, Incuvo is a studio of over 80 individuals working from
Poland, Katowice. We have established our position worldwide in the VR games
area, developing such titles like Layers of Fear VR, Blair Witch VR and Green
Hell VR. With over 10 years of experience in making games and being engaged in
the VR technology since 2019, Incuvo is aiming to expand the genre even
further and become one of the key developers of the growing VR market
worldwide. We want to combine our expertise with the creativity and skills of
ambitious professionals to work on the new generation of VR titles. Our team
is currently working on Bulletstorm VR - an exciting VR version of the game
from People Can Fly studio's portfolio and on further expansion of Green Hell
VR.
The majority stakeholder of the studio is PCF Group S.A. (People Can
Fly) , a global independent AAA games developer and a Warsaw Stock Exchange
public company. Founded in 2002, People Can Fly made its mark on the action-
shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of
War: Judgment, and its most recent game, Outriders. PCF is one of the leading
Unreal Engine studios in the industry and operates in Poland, UK, US and
Canada.
Job Description
To oversee the design of all environment content and ensure that the
gameplay within it meets the vision of the game and exploits its
mechanics.
Implementing gameplay scenarios using the existing toolset to forge
gameplay elements such as checkpoints, objectives, enemy spawns and
special events into compelling gaming experiences
Provide mentorship, troubleshooting, debugging and problem-solving
assistance to members of the level design team
Create and oversee the creative level design process according to the
vision of the game
Work with production team on tasks assignment and a team schedule
Provide day-to-day feedback and creatively solve problems
Work hand in hand with the Creative Director to iterate, implement and
execute on key design and level building principles
Collaborate with the Creative Director to communicate and translate the
game vision into the level design together with your team
Ensure that levels will meet design requirements for game modes
Work with the art team to make sure that levels are up to the highest
visual quality while retaining the gameplay and fun as well
Proactively identify cross-discipline challenges and risks to the project
and offer solutions
Foster a culture of open, honest, and respectful communication across all
disciplines
Manage or supervise work of established Strike Teams
Bugfixing and describing case studies in knowledge base
Supervision of bugfixing and describing case studies in knowledge base
Conduct consistent performance reviews of staff members
Conduct recruitment projects with HR collaboration
Occasionally can take part in onboarding new hires
Qualifications
Typically 5+ Years of professional level design experience
Typically at least 2 successfully shipped AAA games on PC or console
Typically at least 2 years of experience in leading the team of Level
Designers
Experience in VR projects
Expert in level design both in practice and theory (chokepoints, routes,
lines of sight, engagement, distances)
Strong Leadership and mentoring skills
Ability to optimize assets
Good presentation skills
Strong problem solving and trouble-shooting skills
Deep understanding of systems design, player psychology, and emerging
industry trends
Great understanding of creative and game development processes
Excellent knowledge of Unity
Proficiency with Atlassian software (JIRA,GIT, Confluence)
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Additional Information
What we offer:
A competitive salary and stable employment
Private health care
Multisport card
English language lessons
Well located office in Katowice
Flexible working hours
Influence on project realization
Experience gathered while working with world leaders of the industry
Training and integration events
Work with the use of the latest VR technology
An informal atmosphere, no dress code, no unwanted formalities