We're leading the way in defining what the metaverse can be. This is where you
get to explore interconnected, immersive, exciting worlds that have never been
seen before and where you decide what the future looks like. Are you ready?
You will be part of the Metaverse Solutions group, the premier organisationfor
servicing and solving the problems of our metaverse. You will be working
alongside experienced game developers familiar with all aspects of the game
development lifecycle, including production, art, design, technology, and
operations. You will be working with notable names from the industry who are
our partners and customers. As this is a growing area of Improbable, you will
be directly involved in shaping both the technical and commercial direction of
how metaverse experiences are developed and launched.
Your Opportunity:
Own the entire software development process and the overarching technical
delivery plan within a customer project.
Own the design of our development infrastructure and interface with other
groups within Improbable to keep the customer project running smoothly.
Expected to give and organise consistent and constructive critique on the
code quality and tools within the customer project.
Own the discipline-specific expectations of the software team and ensure
they are being delivered upon.
Drive the team to create consistent, high-quality code/tools in industry-
standard timelines.
Proactively engage in creating world-class, scalable teams that can
innovate technically and experience-wise.
Lead technical innovation in the metaverse experience space, helping
industry-leading brands and IPs engage with their community in innovative
ways never seen before.
Own the overarching delivery plan for gameplay within the
game/experiences.
Enable never before seen gameplay experiences that redefine what metaverse
experiences can be and expand on real life's capabilities.
Why You're Made for This:
Successful history of interaction/collaboration with other development
disciplines (e.g. engineering interactions with design, art, production,
QA), and work with them in tandem when needed.
Experienced with managing senior and junior programmers across multiple
engineering disciplines(e.g. rendering, gameplay, networking, engine,
tools, etc.), enabling them to excel and improve both themselves and the
team around them using methods such as coaching, tutorials, and other
important documentation.
Lead by example, displaying a high degree of discipline in ensuring the
team is following industry-standard software engineering processes.
Through your work, other engineers understand and adopt best practices.
Experience with Unreal Engine 4 and C++ (preferable)
A track record of heavy involvement in the creation of Gameplay features
and content pipelines/workflows to aid technical designers.
An expert in a Gameplay Programmer skill-set (e.g.: Programming,
debugging, maths, etc…) with shipped products that show an end-to-end
understanding of the process.
You maintain a deep understanding of common game technologies and general
software development to a high standard.
You give constructive criticism on the quality of the gameplay features
within the game/experiences we build.
You drive the team to create consistent, high-quality, scalable gameplay
features and systems in industry-standard timelines.
LI-MP1
While we think the above experience could be important, we're keen to hear
from people that believe they have valuable experience to bring to the role.
If you identify with the team and mission, but not all of our requirements,
then please still apply.
About Us
Improbable is determined to foster an environment where people can do their
best work and feel like they belong. We believe a healthy culture, strong
values and contribution from a diverse range of individuals will help us to
achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national
origin, religion, sex, sexual orientation, gender identity, age disability,
veteran status, genetic information, marital status or any other legally
protected status.
Life at Improbable