We're leading the way in defining what the metaverse can be. This is where you
get to explore interconnected, immersive, exciting worlds that have never been
seen before and where you decide what the future looks like. Are you ready?
You will be part of the Metaverse Solutions group, the premier organisation
for servicing and solving the problems of our metaverse. You will be working
alongside experienced game developers familiar with all aspects of the game
development lifecycle, including production, art, design, technology and
operations. You will be working with notable names from the industry who are
our partners and customers. As this is a growing area of Improbable, you will
be directly involved in shaping both the technical and commercial direction of
how metaverse experiences are developed and launched.
Have heavy involvement in the creation of game designs, design processes,
pipelines, and discipline.
Give constructive critique on the quality of the gameplay and visions.
Manage the discipline expectations of the design teams and ensure they are
being delivered upon.
Manage the design teams to create consistent, high-quality
designs/implementations that don't block or reboot other departments, all
within industry standard timelines.
Work closely with the Creative Director on transforming visions into
Day-to-day management of the team to deliver exceptional quality design
Foster and maintain effective relationships inside and outside the design
Flesh out high-level designs into design specifications, implementable
features and its maintenance.
Report on (and represent) design effort and progress on own
Analyse workload and productivity, flag issues and provide solutions.
Communicate well-considered, accurate delivery timescales for the teams,
and can anticipate where issues may arise ahead of commitment.
Why You're Made for This:
Good self-starter instincts and an ability to work with little to no
Skilled in designing and documenting core-loops features, and limited-time
events within a multiplayer context.
Experienced with managing senior and junior designers across multiple
design disciplines (e.g. level design, technical design, progression,
single-player, multiplayer, etc.).
Excellent in self-managing workloads through Jira or another tracking
Experience in managing outsource partners.
Experience with Unreal would be preferable.
While we think the above experience could be important, we're keen to hear
from people that believe they have valuable experience to bring to the role.
If you identify with the team and mission, but not all of our requirements,
then please still apply.
Improbable is determined to foster an environment where people can do their
best work and feel like they belong. We believe a healthy culture, strong
values and contribution from a diverse range of individuals will help us to
We do not discriminate based on race, ethnicity, gender, ancestry, national
origin, religion, sex, sexual orientation, gender identity, age disability,
veteran status, genetic information, marital status or any other legally
Life at Improbable