Lead Environment Artist

Gunzilla Games
October 12, 2023
Offerd Salary:Negotiation
Working address:N/A
Contract Type:Other
Working Time:Negotigation
Working type:N/A
Ref info:N/A

Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.

Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self- motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.

    Gunzilla Games is looking to recruit a Lead Environment Artist to join us in helping to lead our Environment Art team to work on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, due for release on PlayStation®5, Xbox® Series XS and PC

  • To work alongside current Lead, Art Directors and Art pipeline supervisor to Lead, motivate and inspire our team, to maintain and push the visual quality while delivering within the production needs.
  • Manage the Environment team, including setting objectives, and quality expectations and providing visual benchmarks
  • Coach, mentor and develop the team to ensure the personal growth of individuals as well as the whole team
  • Track and assign tasks in Jira and other project-tracking software.
  • Work to highlight and mitigate any issues that may cause bottlenecks
  • Work actively with designers and other departments to achieve the best look for the game.
  • Share knowledge and work on improving project tools and their functions.

    You should have:

  • Experience as a lead on at least one shipped AAA title
  • Experience in working with open-world type games.
  • Career experience which includes multiple AAA development cycles.
  • Excellent art foundational skills.
  • An eye for set design, environment composition, and photorealism.
  • A tech-minded approach, and a strong capacity to tweak and optimize content in all parts of the asset creation pipeline.
  • Experience in long planning and possible production problem-solving.
  • Fluency in game development processes and PBR asset creation workflows for the creation next next-generation games.
  • Passion for state-of-the-art production techniques and dedication to asset fidelity.
  • Strong knowledge of Substance / Quixel packages.
  • Fluent in industry-standard software for 3D art production.
  • Experience with modularity and procedure content generation in the context of environment art creation.
  • Experience working with UE5
  • Flexible Working & Work from Home
  • Health Insurance
  • Revenue Based Bonuses
  • English / German Courses
  • 25 Annual Paid Vacation & Sick Days
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership
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