Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, Ireland, US, and Canada and from all over the
world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Job Description
Managing a team of artists, keeping the team on track and motivated
Creating top notch 3d assets along with environment textures and parts of
game environments
Facilitating communication, providing feedback (incl. Technical Art
Director, Art Director and Creative Director) and solving technical
challenges
Cooperating with different people from different departments to achieve a
coherent look and feel for the whole game that assets are used in
Developing new techniques that push the quality and performances we can
achieve
Working with graphics programmers and technical artists to support the
development of new systems and techniques
Providing artistic and technical feedback to external partners
Working with production team on tasks assignment and a team schedule
Good knowledge of Unreal Engine
Qualifications
7+ years of experience in developing assets models as a Senior Asset
Artist
Experience in leading the team
Shipped game title experience (credits in at least 2 AAA titles)
Lead by example and hands-on style of management
Full understanding of the asset art pipeline and to work with other
departments to create efficiencies
Ability to create photorealistic set pieces, props, textures, and
materials
Ability to adapt to and innovate new styles and techniques
Very good knowledge of industry-standard software packages for 3D
modeling, highpoly sculpting, and texture painting (Maya, Max, ZBrush,
Photoshop, or their equivalents)
High work ethic and self-motivated
Passion for Games
Good command of English (written and spoken)
Shader programming experience is a plus
Additional Information
What we offer
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
access to.
In-company Polish and English language classes.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.