SUMMARY
Gunzilla Games is looking for a Lead Character Artist who will lead, mobilize,
and develop an art team within a collaborative multi-discipline environment.
The person in this position will work with Production, define and track the
schedule for the team, manage and mentor team members, and be a key player in
the artistic style of the project.
RESPONSIBILITIES
As a Lead Character Artist, you will:
Develop performance and expertise within the team while furthering your
own knowledge and expertise
Prioritize, plan, and organize your team's work in conjunction with the
Art Director
Review and deliver work in line with the project's artistic direction and
deadlines
Identify and set up best practices, workflows, and pipelines
Report to Production on the progress of work and any issues or risks
related to the project
Facilitate training initiatives for the team as required
Rapidly integrate strategic changes in Direction into your team's work
Make suggestions that are in line with the game's marketing positioning
Support the production team in building schedules
Act as a hiring manager to recruit highly skilled talent for your team and
the studio
Manage the onboarding process for new members of your team
Regularly update your team and Production
Manage your team members' performance and progress
Conduct appropriate ad-hoc tasks as and when required
REQUIREMENTS
Excellent artistic eye for human proportions, shape language, composition,
and lighting
Full understanding of PBR materials pipeline and character rigging
fundamentals
Excellent working knowledge of industry-standard graphics applications
(e.g. High poly/low poly modeling in Zbrush/Maya or Max, texturing in
Substance Painter, cloth simulation in Marvelous Designer etc.)
Solid understanding of the video game industry and awareness of video game
development processes (e.g., real-time game engines, 3D model toolsets,
and production pipelines)
Previous management experience/team collaboration and mentoring will be an
advantage
Previous experience of working in the game industry or studio
Familiarity with data management software (such as Perforce) will be a
plus