Lead Character Artist

Gunzilla Games
May 27, 2023
Offerd Salary:Negotiation
Working address:N/A
Contract Type:Other
Working Time:Negotigation
Working type:N/A
Ref info:N/A

Gunzilla Games is looking for a Lead Character Artist who will lead, mobilize, and develop an art team within a collaborative multi-discipline environment. The person in this position will work with Production, define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.


As a Lead Character Artist, you will:

  • Develop performance and expertise within the team while furthering your own knowledge and expertise
  • Prioritize, plan, and organize your team's work in conjunction with the Art Director
  • Review and deliver work in line with the project's artistic direction and deadlines
  • Identify and set up best practices, workflows, and pipelines
  • Report to Production on the progress of work and any issues or risks related to the project
  • Facilitate training initiatives for the team as required
  • Rapidly integrate strategic changes in Direction into your team's work
  • Make suggestions that are in line with the game's marketing positioning
  • Support the production team in building schedules
  • Act as a hiring manager to recruit highly skilled talent for your team and the studio
  • Manage the onboarding process for new members of your team
  • Regularly update your team and Production
  • Manage your team members' performance and progress
  • Conduct appropriate ad-hoc tasks as and when required
  • Excellent artistic eye for human proportions, shape language, composition, and lighting
  • Full understanding of PBR materials pipeline and character rigging fundamentals
  • Excellent working knowledge of industry-standard graphics applications (e.g. High poly/low poly modeling in Zbrush/Maya or Max, texturing in Substance Painter, cloth simulation in Marvelous Designer etc.)
  • Solid understanding of the video game industry and awareness of video game development processes (e.g., real-time game engines, 3D model toolsets, and production pipelines)
  • Previous management experience/team collaboration and mentoring will be an advantage
  • Previous experience of working in the game industry or studio
  • Familiarity with data management software (such as Perforce) will be a plus
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