People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Maverick is a yet unannounced AAA game developed with Microsoft.
The game development involves our European and North American teams.
Setting the artistic vision with cooperation of Art Director for how
character and creature models are designed and developed as well as
maintaining the quality standards across the entire character development
To create believable Characters and props suitable to the project artistic
universe and technical requirements.
To manage talents of Character Art team to achieve best possible result
for the project and personal growth of team members
Lead and mentor teams of Character Artists
Provide day-to-day feedback and creatively solve problems
Collaborating with artists, designers, and other disciplines to create
Work closely with a team to achieve defined art direction
Work with production team on tasks assignment and a team schedule
Providing R&D projects and pipeline and workflows improvements
Bugfixing and describing R&D case studies in knowledge base
Coordinating the Character Art effort with possible outsource teams
Conduct consistent performance reviews of staff members
Conduct recruitment projects with HR collaboration
Conduct onboarding to new hires
Typically 10+ years of experience in developing character models at the
highest quality level
Typically at least 3 years of experience in leading/coordinating work of
an Artist team
Shipped game title experience (typically credits in at least 2 AAA titles
as a Character Artist)
Ability to create believable characters that are full of life and
Ability to create complex creature types from bipeds to quadrupeds and
Ability to create high-poly and low-poly models as well as textures.
Ability to adapt to, and innovate, new styles and techniques
Strong organic modeling skills (human faces, clothing, believable
Strong hard-surface modeling skills (armor, weapons)
Strong mentoring, coaching and leadership skills
Experience with PBR based shaders
Experience working with Unreal Engine
Excellent knowledge of major 3D software packages (Maya, Max, ZBrush,
Marvelous Designer, Substance)
High work ethic and self-motivated
Passion for Games
What we offer:
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.