We're leading the way in defining what the metaverse can be. This is where you
get to explore interconnected, immersive, exciting worlds that have never been
seen before and where you decide what the future looks like. Are you ready?
You will be part of the Metaverse Solutions group, the premier organisation
for servicing and solving the problems of our metaverse. You will be working
alongside experienced game developers familiar with all aspects of the game
development lifecycle, including production, art, design, technology and
operations. You will be working with notable names from the industry who are
our partners and customers. As this is a growing area of Improbable, you will
be directly involved in shaping both the technical and commercial direction of
how metaverse experiences are developed and launched.
Actively participate in the constant improvement of work methods and
Give constructive critique on the quality of the assets and visions.
Manage the discipline expectations of the art teams and ensure they are
being delivered upon.
Manage the art teams to create consistent, high-quality assets that
respect the artistic vision of the game and that don't block or reboot
other departments, all within industry standards and timelines.
Work closely with the Art Director on transforming visions to deliverables
Day-to-day management of the teams to deliver exceptional quality
environments and assets
Foster and maintain effective relationships inside and outside the art
Define and establish art standards/systems to ensure all creative material
Report on (and represent) art effort and progress on your own
Analyse workload and productivity, flag issues and provide solutions.
Communicate well-considered, accurate delivery timescales for the teams,
and can anticipate where issues may arise ahead of commitment.
Why You're Made for This:
Good self-starter instincts and an ability to work with little to no
Previous experience in ONE or more art crafts as an Individual
Experienced with managing senior and junior artists across multiple art
disciplines (e.g. backgrounds, characters, game objects, user interface,
animation, creation of 3D objects, particle effects, etc.).
Excellent in self-managing workloads through Jira or another tracking
Experience in managing outsource partners.
Excellent knowledge of typical art tools and game engines (Unreal would
While we think the above experience could be important, we're keen to hear
from people that believe they have valuable experience to bring to the role.
If you identify with the team and mission, but not all of our requirements,
then please still apply.
Improbable is determined to foster an environment where people can do their
best work and feel like they belong. We believe a healthy culture, strong
values and contribution from a diverse range of individuals will help us to
We do not discriminate based on race, ethnicity, gender, ancestry, national
origin, religion, sex, sexual orientation, gender identity, age disability,
veteran status, genetic information, marital status or any other legally
Life at Improbable