ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working
on its Battle Royale 2.0 Off The Grid in three metropolitan locations:
Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is
helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll.
Gunzilla is built on the desire to innovate and push the limits of the
Gunzilla's formidable team of talent comes from a variety of industry-leading
studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as
Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief
Visionary Officer, and the author of the Altered Carbon series, that has been
adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur
Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott
Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise,
Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director,
(Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior),
Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr
Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
Players First & Foremost. We aim to create titles that players love and
get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-
motivated individuals empowered to work at their best in a supportive
environment; when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we
do, ensuring we produce next-generation experiences of the highest
Make Bold Moves & Innovate. We strive to make bold moves and push
technology to its limits; there are no wrong steps if the outcome
redefines the boundaries.
Open & Honest. We believe in building trust through transparency and
honest communication. We're proud of who we are, what we stand for, and
what we're building.
ABOUT THE JOB
Gunzilla Games is looking for a Junior Metagame Programmer, who will design
and develop metagame features for our game OTG (Off The Grid), an all-new
AAA Battle Royale 2.0 third-person shooter, due for release on PlayStation®5,
Xbox® Series XS and PC
Design and develop Metagame features' such as a shop, inventory, player
statistics & progression, etc. from the backend to UI
Work closely with game & UI/UX designers to iterate core player engagement
& experience systems
At least 6 months of professional experience & knowledge C++
Familiarity with Design patterns (Observer especially), Data-Oriented
design, and SOLID/GRASP principles
Understanding of Algorithms & data structures
Experience with Playfab, Gamelift or other similar third-party backend
Understanding of JS/TS concepts
Experience with Unreal Engine
Unlimited Paid Vacation
Paid Sick Leave
Work from Home
English / German Courses
Relocation & Accommodation Support
Office Perks & Gym Membership
Some benefits may vary depending on Location & position