People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Maverick is a yet unannounced AAA game developed with Microsoft.
The game development involves our European and North American teams.
Creating high-quality environment assets and gadgets suitable technically
and artistically to project universe
Modeling and texturing high poly and low poly environment assets
Cooperating with Tech Art on pipeline improvements
Maintaining the production and software pipeline and meeting deadlines
Providing R&D projects and pipeline and workflows improvements
Bug Fixing and describing R&D case studies in a knowledge base
Sharing knowledge with less experienced peers
Occasionally supporting Lead in recruitment projects with HR collaboration
2+ years of experience in a similar role (hard surface /weapon modeling)
in the games industry or a strong portfolio showcasing believable weapons
Strong understanding of color theory
Strong modeling and texturing skills
High quality modeling, sculpting, and texturing skills are required.
Good understanding and application of normal mapping
Being able to adapt a specific art style
Ability to adapt with guidance to, and improve, new styles, techniques and
Experience in the usage of PBR, understanding the theory behind it and
ability to use it in creation
High work ethic and self-motivated
Passion for Games
Strong verbal and written communication skills in English
Demonstrated proficiency in 2D and 3D applications like Maya, 3D Max,
Mudbox, Zbrush, Adobe Photoshop
Proficiency in Substance Painter is a must
Fusion 360 experience
Nice to have
Marvelous Designer and UE5 material knowledge
Experience working with Unreal Engine
What we offer:
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for
PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Access to Worksmile - cafeteria program.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.